#ifdef STANDALONE
# define MODE_cage
-# define PROGCLASS "Cage"
-# define HACK_INIT init_cage
-# define HACK_DRAW draw_cage
-# define HACK_RESHAPE reshape
-# define cage_opts xlockmore_opts
# define DEFAULTS "*delay: 25000 \n" \
"*showFPS: False \n" \
"*wireframe: False \n"
+# define refresh_cage 0
+# define reshape_cage 0
+# define cage_handle_event 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
-
#endif /* !STANDALONE */
#ifdef MODE_cage
-
-#include <GL/glu.h>
#include "e_textures.h"
-ModeSpecOpt cage_opts =
+ENTRYPOINT ModeSpecOpt cage_opts =
{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
#ifdef USE_MODULES
GLXContext *glx_context;
} cagestruct;
-static float front_shininess[] =
-{60.0};
-static float front_specular[] =
-{0.7, 0.7, 0.7, 1.0};
-static float ambient[] =
-{0.0, 0.0, 0.0, 1.0};
-static float diffuse[] =
-{1.0, 1.0, 1.0, 1.0};
-static float position0[] =
-{1.0, 1.0, 1.0, 0.0};
-static float position1[] =
-{-1.0, -1.0, 1.0, 0.0};
-static float lmodel_ambient[] =
-{0.5, 0.5, 0.5, 1.0};
-static float lmodel_twoside[] =
-{GL_TRUE};
-
-static float MaterialWhite[] =
-{0.7, 0.7, 0.7, 1.0};
+static const float front_shininess[] = {60.0};
+static const float front_specular[] = {0.7, 0.7, 0.7, 1.0};
+static const float ambient[] = {0.0, 0.0, 0.0, 1.0};
+static const float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+static const float position0[] = {1.0, 1.0, 1.0, 0.0};
+static const float position1[] = {-1.0, -1.0, 1.0, 0.0};
+static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0};
+static const float lmodel_twoside[] = {GL_TRUE};
+
+static const float MaterialWhite[] = {0.7, 0.7, 0.7, 1.0};
static cagestruct *cage = (cagestruct *) NULL;
return True;
}
-void
+static void
reshape(ModeInfo * mi, int width, int height)
{
cagestruct *cp = &cage[MI_SCREEN(mi)];
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
}
-void
-release_cage(ModeInfo * mi)
+ENTRYPOINT void
+release_cage (ModeInfo * mi)
{
if (cage != NULL) {
int screen;
FreeAllGL(mi);
}
-void
-init_cage(ModeInfo * mi)
+ENTRYPOINT void
+init_cage (ModeInfo * mi)
{
cagestruct *cp;
}
}
-void
-draw_cage(ModeInfo * mi)
+ENTRYPOINT void
+draw_cage (ModeInfo * mi)
{
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
cp->step += 0.025;
}
-void
-change_cage(ModeInfo * mi)
+#ifndef STANDALONE
+ENTRYPOINT void
+change_cage (ModeInfo * mi)
{
cagestruct *cp = &cage[MI_SCREEN(mi)];
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cp->glx_context));
pinit(mi);
}
+#endif /* !STANDALONE */
+
+XSCREENSAVER_MODULE ("Cage", cage)
#endif