From http://www.jwz.org/xscreensaver/xscreensaver-5.16.tar.gz
[xscreensaver] / hacks / glx / cage.c
index 1c292d478cb6cb3825a2968f9ea2d1989ebb4b81..bcd382b64449197f9fc2651198b2a4f9056a6644 100644 (file)
@@ -91,7 +91,12 @@ static const char sccsid[] = "@(#)cage.c     5.01 2001/03/01 xlockmore";
 
 #ifdef MODE_cage
 
+#if 0
 #include "e_textures.h"
+#else
+#include "xpm-ximage.h"
+#include "../images/wood.xpm"
+#endif
 
 ENTRYPOINT ModeSpecOpt cage_opts =
 {0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
@@ -304,9 +309,7 @@ reshape(ModeInfo * mi, int width, int height)
 static void
 pinit(ModeInfo *mi)
 {
-       int status;
-
-       glClearDepth(1.0);
+  /* int status; */
 
     if (MI_IS_WIREFRAME(mi))
       return;
@@ -335,6 +338,7 @@ pinit(ModeInfo *mi)
 
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 
+#if 0
        clear_gl_error();
        if (MI_IS_MONO(mi))
       status = 0;
@@ -350,6 +354,22 @@ pinit(ModeInfo *mi)
                exit (1);
          }
        check_gl_error("mipmapping");
+#else
+    {
+      XImage *img = xpm_to_ximage (mi->dpy,
+                                   mi->xgwa.visual,
+                                   mi->xgwa.colormap,
+                                   wood_texture);
+         glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA,
+                    img->width, img->height, 0,
+                    GL_RGBA,
+                    /* GL_UNSIGNED_BYTE, */
+                    GL_UNSIGNED_INT_8_8_8_8_REV,
+                    img->data);
+      check_gl_error("texture");
+      XDestroyImage (img);
+    }
+#endif
 
        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
@@ -424,7 +444,6 @@ draw_cage (ModeInfo * mi)
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
        glPushMatrix();
-
        glTranslatef(0.0, 0.0, -10.0);
 
        if (!MI_IS_ICONIC(mi)) {