load_texture_async (mi->xgwa.screen, mi->window, *ss->glx_context, w, h,
mipmap_p, frame->loading.texid,
image_loaded_cb, frame);
load_texture_async (mi->xgwa.screen, mi->window, *ss->glx_context, w, h,
mipmap_p, frame->loading.texid,
image_loaded_cb, frame);