if (ss->loading_sw == 0) /* only do this once, so that the string doesn't move. */
ss->loading_sw = texture_string_width (ss->texfont, text, &ss->loading_sh);
if (ss->loading_sw == 0) /* only do this once, so that the string doesn't move. */
ss->loading_sw = texture_string_width (ss->texfont, text, &ss->loading_sh);