-/* carousel, Copyright (c) 2005-2007 Jamie Zawinski <jwz@jwz.org>
+/* carousel, Copyright (c) 2005-2008 Jamie Zawinski <jwz@jwz.org>
* Loads a sequence of images and rotates them around.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* Created: 21-Feb-2005
*/
-#define DEF_FONT "-*-times-bold-r-normal-*-240-*"
+#define DEF_FONT "-*-helvetica-bold-r-normal-*-240-*"
#define DEFAULTS "*count: 7 \n" \
"*delay: 10000 \n" \
"*wireframe: False \n" \
}
else if (event->xany.type == ButtonPress &&
(event->xbutton.button == Button4 ||
- event->xbutton.button == Button5))
+ event->xbutton.button == Button5 ||
+ event->xbutton.button == Button6 ||
+ event->xbutton.button == Button7))
{
gltrackball_mousewheel (ss->trackball, event->xbutton.button, 5,
!event->xbutton.state);
carousel_state *ss = &sss[MI_SCREEN(mi)];
int wire = MI_IS_WIREFRAME(mi);
char text[100];
- GLfloat scale;
if (wire) return;
if (ss->loading_sw == 0) /* only do this once, so that the string doesn't move. */
ss->loading_sw = texture_string_width (ss->texfont, text, &ss->loading_sh);
- scale = ss->loading_sh / (GLfloat) MI_HEIGHT(mi);
-
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);