glEnable(GL_LIGHTING);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
- glRotatef(current_device_rotation(), 0, 0, 1);
+ /* glRotatef(current_device_rotation(), 0, 0, 1); */
gluLookAt(ci->viewer[0], ci->viewer[1], ci->viewer[2],
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);