#define DEFAULTS "*delay: 30000 \n" \
- "*count: 1 \n" \
"*showFPS: False \n" \
"*count: 3 \n" \
"*wireframe: False \n" \
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
+ glRotatef(current_device_rotation(), 0, 0, 1);
gltrackball_rotate (bp->trackball);
glScalef (2, 2, 2);