gluLookAt(0,0,0, 1,0,0, 0,0,1);
glLightfv(GL_LIGHT0, GL_POSITION, lpos);
/*glRotated(cberg->roll, 1,0,0); / * XXX blah broken and unused for now..* /
gluLookAt(0,0,0, 1,0,0, 0,0,1);
glLightfv(GL_LIGHT0, GL_POSITION, lpos);
/*glRotated(cberg->roll, 1,0,0); / * XXX blah broken and unused for now..* /