"*wireframe: False \n"
# define refresh_cube21 0
+# define release_cube21 0
#include "xlockmore.h"
#include "gltrackball.h"
#ifdef USE_MODULES
ModStruct cube21_description =
-{ "cube21", "init_cube21", "draw_cube21", "release_cube21",
+{ "cube21", "init_cube21", "draw_cube21", NULL,
"draw_cube21", "change_cube21", NULL, &cube21_opts,
25000, 1, 1, 1, 1.0, 4, "",
"Shows randomly shuffling Cube 21", 0, NULL
}
-ENTRYPOINT void release_cube21(ModeInfo *mi)
-{
- if (cube21 != NULL) {
- int screen;
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- cube21_conf *cp = &cube21[screen];
- if (cp->glx_context) {
- cp->glx_context = NULL;
- }
- }
- free((void *)cube21);
- cube21 = NULL;
- }
- FreeAllGL(mi);
-}
-
ENTRYPOINT void init_cube21(ModeInfo *mi)
{
cube21_conf *cp;
- if(!cube21) {
- cube21 = (cube21_conf *)calloc(MI_NUM_SCREENS(mi), sizeof(cube21_conf));
- if(!cube21) return;
- }
+ MI_INIT(mi, cube21, NULL);
cp = &cube21[MI_SCREEN(mi)];
cp->trackball = gltrackball_init (False);
mi->polygon_count = 0;
glXMakeCurrent(display, window, *(cp->glx_context));
if (!draw_main(mi, cp)) {
- release_cube21(mi);
+ MI_ABORT(mi);
return;
}
if (MI_IS_FPS(mi)) do_fps (mi);