glTranslatef(0, 0, zpos);
glScalef(size, size, size);
- /* Do it twice because we don't track the device's orientation. */
- glRotatef( current_device_rotation(), 0, 0, 1);
- gltrackball_rotate (cp->trackball);
- glRotatef(-current_device_rotation(), 0, 0, 1);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
glRotatef(cp->xrot, 1.0, 0.0, 0.0);
glRotatef(cp->yrot, 0.0, 1.0, 0.0);
+
+ gltrackball_rotate (cp->trackball);
+
if(cp->wire) glColor3f(0.7, 0.7, 0.7);
switch(cp->state) {
case CUBE21_PAUSE1:
tex = False;
cp->cmat = False;
}
+
+# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ cp->wire = 0;
+# endif
+
if(cp->wire) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
return;
{
cube21_conf *cp = &cube21[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
- {
- cp->button_down_p = True;
- gltrackball_start (cp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- cp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (cp->trackball, event->xbutton.button, 10,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- cp->button_down_p)
- {
- gltrackball_track (cp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
+ if (gltrackball_event_handler (event, cp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &cp->button_down_p))
+ return True;
return False;
}
}
cp = &cube21[MI_SCREEN(mi)];
- cp->trackball = gltrackball_init ();
+ cp->trackball = gltrackball_init (False);
if(!cp->texp) {
init_posc(cp);
make_texture(cp);
}
+#ifdef HAVE_MOBILE
+ size *= 2;
+#endif
+
if ((cp->glx_context = init_GL(mi)) != NULL) {
init_gl(mi);
init_cp(cp);