/* TODO:
* some simple "solve mode"
- * use rotator and trackball
+ * use rotator
*/
/*-
"*wireframe: False \n"
# define refresh_cube21 0
-# define cube21_handle_event 0
#include "xlockmore.h"
+#include "gltrackball.h"
+
#ifdef USE_GL
#define DEF_SPIN "True"
GLfloat texp, texq, posc[6];
GLfloat color_inner[4];
+ Bool button_down_p;
+ trackball_state *trackball;
+
} cube21_conf;
static cube21_conf *cube21 = NULL;
else
glTranslatef(0, 0, zpos);
glScalef(size, size, size);
+
+ gltrackball_rotate (cp->trackball);
+
glRotatef(cp->xrot, 1.0, 0.0, 0.0);
glRotatef(cp->yrot, 0.0, 1.0, 0.0);
if(cp->wire) glColor3f(0.7, 0.7, 0.7);
tex = False;
cp->cmat = False;
}
+
+# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ cp->wire = 0;
+# endif
+
if(cp->wire) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
return;
cp->color_inner[0] = cp->color_inner[1] = cp->color_inner[2] = 1.0;
glClearDepth(1.0);
- glClearColor(0.0, 0.0, 0.0, 1.0);
glDrawBuffer(GL_BACK);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glShadeModel(GL_FLAT);
glClear(GL_COLOR_BUFFER_BIT);
}
+ENTRYPOINT Bool
+cube21_handle_event (ModeInfo *mi, XEvent *event)
+{
+ cube21_conf *cp = &cube21[MI_SCREEN(mi)];
+
+ if (gltrackball_event_handler (event, cp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &cp->button_down_p))
+ return True;
+
+ return False;
+}
+
+
ENTRYPOINT void release_cube21(ModeInfo *mi)
{
if (cube21 != NULL) {
}
cp = &cube21[MI_SCREEN(mi)];
+ cp->trackball = gltrackball_init (False);
+
if(!cp->texp) {
init_posc(cp);
make_texture(cp);