/* TODO:
* some simple "solve mode"
- * use rotator and trackball
+ * use rotator
*/
/*-
"*wireframe: False \n"
# define refresh_cube21 0
-# define cube21_handle_event 0
#include "xlockmore.h"
+#include "gltrackball.h"
+
#ifdef USE_GL
#define DEF_SPIN "True"
GLfloat texp, texq, posc[6];
GLfloat color_inner[4];
+ Bool button_down_p;
+ trackball_state *trackball;
+
} cube21_conf;
static cube21_conf *cube21 = NULL;
else
glTranslatef(0, 0, zpos);
glScalef(size, size, size);
+
+ /* Do it twice because we don't track the device's orientation. */
+ glRotatef( current_device_rotation(), 0, 0, 1);
+ gltrackball_rotate (cp->trackball);
+ glRotatef(-current_device_rotation(), 0, 0, 1);
+
glRotatef(cp->xrot, 1.0, 0.0, 0.0);
glRotatef(cp->yrot, 0.0, 1.0, 0.0);
if(cp->wire) glColor3f(0.7, 0.7, 0.7);
glClear(GL_COLOR_BUFFER_BIT);
}
+ENTRYPOINT Bool
+cube21_handle_event (ModeInfo *mi, XEvent *event)
+{
+ cube21_conf *cp = &cube21[MI_SCREEN(mi)];
+
+ if (event->xany.type == ButtonPress &&
+ event->xbutton.button == Button1)
+ {
+ cp->button_down_p = True;
+ gltrackball_start (cp->trackball,
+ event->xbutton.x, event->xbutton.y,
+ MI_WIDTH (mi), MI_HEIGHT (mi));
+ return True;
+ }
+ else if (event->xany.type == ButtonRelease &&
+ event->xbutton.button == Button1)
+ {
+ cp->button_down_p = False;
+ return True;
+ }
+ else if (event->xany.type == ButtonPress &&
+ (event->xbutton.button == Button4 ||
+ event->xbutton.button == Button5 ||
+ event->xbutton.button == Button6 ||
+ event->xbutton.button == Button7))
+ {
+ gltrackball_mousewheel (cp->trackball, event->xbutton.button, 10,
+ !!event->xbutton.state);
+ return True;
+ }
+ else if (event->xany.type == MotionNotify &&
+ cp->button_down_p)
+ {
+ gltrackball_track (cp->trackball,
+ event->xmotion.x, event->xmotion.y,
+ MI_WIDTH (mi), MI_HEIGHT (mi));
+ return True;
+ }
+
+ return False;
+}
+
+
ENTRYPOINT void release_cube21(ModeInfo *mi)
{
if (cube21 != NULL) {
}
cp = &cube21[MI_SCREEN(mi)];
+ cp->trackball = gltrackball_init ();
+
if(!cp->texp) {
init_posc(cp);
make_texture(cp);