- texture[y][x] = 255;
- draw_horz_line(0, TEX_WIDTH-1, 0);
- draw_horz_line(texq*TEX_WIDTH, TEX_WIDTH-1, texp*TEX_HEIGHT);
- draw_horz_line(texq*TEX_WIDTH, TEX_WIDTH-1, texq*TEX_HEIGHT);
- draw_horz_line(0, texq*TEX_WIDTH, TEX_HEIGHT/2);
- draw_horz_line(0, TEX_WIDTH-1, TEX_HEIGHT*3/4);
- draw_horz_line(0, TEX_WIDTH-1, TEX_HEIGHT-1);
- draw_vert_line(0, 0, TEX_HEIGHT-1);
- draw_vert_line(texq*TEX_WIDTH, 0, TEX_HEIGHT*3/4);
- draw_vert_line(TEX_WIDTH-1, 0, TEX_HEIGHT-1);
- draw_slanted_horz(0, texp*TEX_HEIGHT, TEX_WIDTH/2, TEX_HEIGHT/2);
- draw_slanted_vert(texp*TEX_WIDTH, 0, TEX_WIDTH/2, TEX_HEIGHT/2);
- draw_slanted_vert(texq*TEX_WIDTH, 0, TEX_WIDTH/2, TEX_HEIGHT/2);
+ cp->texture[y][x] = 255;
+ draw_horz_line(cp, 0, TEX_WIDTH-1, 0);
+ draw_horz_line(cp, cp->texq*TEX_WIDTH, TEX_WIDTH-1, cp->texp*TEX_HEIGHT);
+ draw_horz_line(cp, cp->texq*TEX_WIDTH, TEX_WIDTH-1, cp->texq*TEX_HEIGHT);
+ draw_horz_line(cp, 0, cp->texq*TEX_WIDTH, TEX_HEIGHT/2);
+ draw_horz_line(cp, 0, TEX_WIDTH-1, TEX_HEIGHT*3/4);
+ draw_horz_line(cp, 0, TEX_WIDTH-1, TEX_HEIGHT-1);
+ draw_vert_line(cp, 0, 0, TEX_HEIGHT-1);
+ draw_vert_line(cp, cp->texq*TEX_WIDTH, 0, TEX_HEIGHT*3/4);
+ draw_vert_line(cp, TEX_WIDTH-1, 0, TEX_HEIGHT-1);
+ draw_slanted_horz(cp, 0, cp->texp*TEX_HEIGHT, TEX_WIDTH/2, TEX_HEIGHT/2);
+ draw_slanted_vert(cp, cp->texp*TEX_WIDTH, 0, TEX_WIDTH/2, TEX_HEIGHT/2);
+ draw_slanted_vert(cp, cp->texq*TEX_WIDTH, 0, TEX_WIDTH/2, TEX_HEIGHT/2);