#define DEF_RANDOMIZE "True"
#define DEF_SPINSPEED "1.0"
#define DEF_ROTSPEED "3.0"
-#define DEF_WANDERSPEED "1.0"
+#define DEF_WANDERSPEED "0.02"
#define DEF_WAIT "40.0"
#define DEF_CUBESIZE "0.7"
#define DEF_COLORMODE "six"
cp->color_inner[0] = cp->color_inner[1] = cp->color_inner[2] = 1.0;
glClearDepth(1.0);
- glClearColor(0.0, 0.0, 0.0, 1.0);
glDrawBuffer(GL_BACK);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glShadeModel(GL_FLAT);