"*count: 5 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
-# define refresh_cube 0
+# define free_cube 0
# define release_cube 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
reshape_cube (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
- glViewport (0, 0, (GLint) width, (GLint) height);
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
glClear(GL_COLOR_BUFFER_BIT);
}
cube_configuration *cc;
int wire = MI_IS_WIREFRAME(mi);
- if (!ccs) {
- ccs = (cube_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (cube_configuration));
- if (!ccs) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
+ MI_INIT (mi, ccs);
cc = &ccs[MI_SCREEN(mi)];