-/* cubenetic, Copyright (c) 2002-2004 Jamie Zawinski <jwz@jwz.org>
+/* cubenetic, Copyright (c) 2002-2006 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* implied warranty.
*/
-#include <X11/Intrinsic.h>
-
-extern XtAppContext app;
-
-#define PROGCLASS "Cubenetic"
-#define HACK_INIT init_cube
-#define HACK_DRAW draw_cube
-#define HACK_RESHAPE reshape_cube
-#define HACK_HANDLE_EVENT cube_handle_event
-#define EVENT_MASK PointerMotionMask
-#define ccs_opts xlockmore_opts
-
-#define DEF_SPIN "XYZ"
-#define DEF_WANDER "True"
-#define DEF_TEXTURE "True"
-
-#define DEF_WAVE_COUNT "3"
-#define DEF_WAVE_SPEED "80"
-#define DEF_WAVE_RADIUS "512"
-
#define DEFAULTS "*delay: 20000 \n" \
"*count: 5 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+# define refresh_cube 0
+# define release_cube 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
#ifdef USE_GL /* whole file */
-#include <GL/glu.h>
+
+#define DEF_SPIN "XYZ"
+#define DEF_WANDER "True"
+#define DEF_TEXTURE "True"
+
+#define DEF_WAVE_COUNT "3"
+#define DEF_WAVE_SPEED "80"
+#define DEF_WAVE_RADIUS "512"
typedef struct {
int color;
{&wave_radius,"waveRadius","WaveRadius", DEF_WAVE_RADIUS,t_Int},
};
-ModeSpecOpt ccs_opts = {countof(opts), opts, countof(vars), vars, NULL};
+ENTRYPOINT ModeSpecOpt cube_opts = {countof(opts), opts, countof(vars), vars, NULL};
static void
/* Window management, etc
*/
-void
+ENTRYPOINT void
reshape_cube (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
}
-Bool
+ENTRYPOINT Bool
cube_handle_event (ModeInfo *mi, XEvent *event)
{
cube_configuration *cc = &ccs[MI_SCREEN(mi)];
}
-void
+ENTRYPOINT void
init_cube (ModeInfo *mi)
{
int i;
if (!wire)
{
- static GLfloat pos[4] = {1.0, 0.5, 1.0, 0.0};
- static GLfloat amb[4] = {0.2, 0.2, 0.2, 1.0};
- static GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
+ static const GLfloat pos[4] = {1.0, 0.5, 1.0, 0.0};
+ static const GLfloat amb[4] = {0.2, 0.2, 0.2, 1.0};
+ static const GLfloat dif[4] = {1.0, 1.0, 1.0, 1.0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glLightfv(GL_LIGHT0, GL_AMBIENT, amb);
if (*s == 'x' || *s == 'X') spinx = True;
else if (*s == 'y' || *s == 'Y') spiny = True;
else if (*s == 'z' || *s == 'Z') spinz = True;
+ else if (*s == '0') ;
else
{
fprintf (stderr,
}
-void
+ENTRYPOINT void
draw_cube (ModeInfo *mi)
{
cube_configuration *cc = &ccs[MI_SCREEN(mi)];
if (!cc->glx_context)
return;
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cc->glx_context));
+
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
glXSwapBuffers(dpy, window);
}
+XSCREENSAVER_MODULE_2 ("Cubenetic", cubenetic, cube)
+
#endif /* USE_GL */