#define DEFAULTS "*delay: 20000 \n" \
"*showFPS: False \n" \
- "*wireframe: False \n"
+ "*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_cubicgrid 0
+# define release_cubicgrid 0
#include "xlockmore.h"
#ifdef USE_GL
#ifdef USE_MODULES
ModStruct cubicgrid_description =
-{ "cubicgrid", "init_cubicgrid", "draw_cubicgrid", "release_cubicgrid",
+{ "cubicgrid", "init_cubicgrid", "draw_cubicgrid", NULL,
"draw_cubicgrid", "change_cubicgrid", NULL, &cubicgrid_opts,
25000, 1, 1, 1, 1.0, 4, "",
"Shows a rotating 3D lattice from inside", 0, NULL
{
cubicgrid_conf *cp = &cubicgrid[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
- {
- cp->button_down_p = True;
- gltrackball_start (cp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- cp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (cp->trackball, event->xbutton.button, 2,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- cp->button_down_p)
- {
- gltrackball_track (cp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
+ if (gltrackball_event_handler (event, cp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &cp->button_down_p))
+ return True;
return False;
}
-static Bool draw_main(cubicgrid_conf *cp)
+static Bool draw_main(ModeInfo *mi)
{
+ cubicgrid_conf *cp = &cubicgrid[MI_SCREEN(mi)];
double x, y, z;
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
+
+ glRotatef (180, 1, 0, 0); /* Make trackball track the right way */
+ glRotatef (180, 0, 1, 0);
+
glTranslatef(0, 0, zpos);
glScalef(size/ticks, size/ticks, size/ticks);
+
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1);
+ }
+# endif
+
gltrackball_rotate (cp->trackball);
+
get_rotation (cp->rot, &x, &y, &z, !cp->button_down_p);
- glRotatef (x * 360, 1.0, 0.0, 0.0);
- glRotatef (y * 360, 0.0, 1.0, 0.0);
- glRotatef (z * 360, 0.0, 0.0, 1.0);
+ glRotatef (-x * 360, 1.0, 0.0, 0.0);
+ glRotatef (-y * 360, 0.0, 1.0, 0.0);
+ glRotatef (-z * 360, 0.0, 0.0, 1.0);
glTranslatef(-ticks/2.0, -ticks/2.0, -ticks/2.0);
glCallList(cp->list);
int x, y, z;
float tf = ticks;
- glClearColor(0.0, 0.0, 0.0, 1.0);
glDrawBuffer(GL_BACK);
if(bigdots) {
glPointSize(2.0);
glClear(GL_COLOR_BUFFER_BIT);
}
-ENTRYPOINT void release_cubicgrid(ModeInfo *mi)
-{
- if (cubicgrid != NULL) {
- int screen;
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- cubicgrid_conf *cp = &cubicgrid[screen];
- if (cp->glx_context) {
- cp->glx_context = NULL;
- }
- }
- free((void *)cubicgrid);
- cubicgrid = NULL;
- }
- FreeAllGL(mi);
-}
-
ENTRYPOINT void init_cubicgrid(ModeInfo *mi)
{
cubicgrid_conf *cp;
- if(!cubicgrid) {
- cubicgrid = (cubicgrid_conf *)calloc(MI_NUM_SCREENS(mi), sizeof(cubicgrid_conf));
- if(!cubicgrid) return;
- }
+ MI_INIT(mi, cubicgrid, NULL);
cp = &cubicgrid[MI_SCREEN(mi)];
if ((cp->glx_context = init_GL(mi)) != NULL) {
cp->rot = make_rotator (spin_speed, spin_speed, spin_speed,
spin_accel, 0, True);
- cp->trackball = gltrackball_init ();
+ cp->trackball = gltrackball_init (True);
}
}
MI_IS_DRAWN(mi) = True;
if (!cp->glx_context) return;
glXMakeCurrent(display, window, *(cp->glx_context));
- if (!draw_main(cp)) {
- release_cubicgrid(mi);
+ if (!draw_main(mi)) {
+ MI_ABORT(mi);
return;
}
mi->polygon_count = cp->npoints;