"*suppressRotationAnimation: True\n" \
# define refresh_cubicgrid 0
+# define release_cubicgrid 0
#include "xlockmore.h"
#ifdef USE_GL
#ifdef USE_MODULES
ModStruct cubicgrid_description =
-{ "cubicgrid", "init_cubicgrid", "draw_cubicgrid", "release_cubicgrid",
+{ "cubicgrid", "init_cubicgrid", "draw_cubicgrid", NULL,
"draw_cubicgrid", "change_cubicgrid", NULL, &cubicgrid_opts,
25000, 1, 1, 1, 1.0, 4, "",
"Shows a rotating 3D lattice from inside", 0, NULL
glClear(GL_COLOR_BUFFER_BIT);
}
-ENTRYPOINT void release_cubicgrid(ModeInfo *mi)
-{
- if (cubicgrid != NULL) {
- int screen;
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- cubicgrid_conf *cp = &cubicgrid[screen];
- if (cp->glx_context) {
- cp->glx_context = NULL;
- }
- }
- free((void *)cubicgrid);
- cubicgrid = NULL;
- }
- FreeAllGL(mi);
-}
-
ENTRYPOINT void init_cubicgrid(ModeInfo *mi)
{
cubicgrid_conf *cp;
- if(!cubicgrid) {
- cubicgrid = (cubicgrid_conf *)calloc(MI_NUM_SCREENS(mi), sizeof(cubicgrid_conf));
- if(!cubicgrid) return;
- }
+ MI_INIT(mi, cubicgrid, NULL);
cp = &cubicgrid[MI_SCREEN(mi)];
if ((cp->glx_context = init_GL(mi)) != NULL) {
if (!cp->glx_context) return;
glXMakeCurrent(display, window, *(cp->glx_context));
if (!draw_main(mi)) {
- release_cubicgrid(mi);
+ MI_ABORT(mi);
return;
}
mi->polygon_count = cp->npoints;