{
cubicgrid_conf *cp = &cubicgrid[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
- {
- cp->button_down_p = True;
- gltrackball_start (cp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- cp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (cp->trackball, event->xbutton.button, 2,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- cp->button_down_p)
- {
- gltrackball_track (cp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
+ if (gltrackball_event_handler (event, cp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &cp->button_down_p))
+ return True;
return False;
}
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
+
+ glRotatef (180, 1, 0, 0); /* Make trackball track the right way */
+ glRotatef (180, 0, 1, 0);
+
glTranslatef(0, 0, zpos);
glScalef(size/ticks, size/ticks, size/ticks);
- /* Do it twice because we don't track the device's orientation. */
- glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (cp->trackball);
- glRotatef(-current_device_rotation(), 0, 0, 1);
get_rotation (cp->rot, &x, &y, &z, !cp->button_down_p);
- glRotatef (x * 360, 1.0, 0.0, 0.0);
- glRotatef (y * 360, 0.0, 1.0, 0.0);
- glRotatef (z * 360, 0.0, 0.0, 1.0);
+ glRotatef (-x * 360, 1.0, 0.0, 0.0);
+ glRotatef (-y * 360, 0.0, 1.0, 0.0);
+ glRotatef (-z * 360, 0.0, 0.0, 1.0);
glTranslatef(-ticks/2.0, -ticks/2.0, -ticks/2.0);
glCallList(cp->list);
cp->rot = make_rotator (spin_speed, spin_speed, spin_speed,
spin_accel, 0, True);
- cp->trackball = gltrackball_init ();
+ cp->trackball = gltrackball_init (True);
}
}