static argtype vars[] = {
{ &speed, "speed", "Speed", DEF_SPEED, t_Float },
static argtype vars[] = {
{ &speed, "speed", "Speed", DEF_SPEED, t_Float },
- { &size, "zoom", "Zoom", DEF_SIZE, t_Float },
+ { &size, "zoom", "Zoom", DEF_ZOOM, t_Float },
{ &ticks, "ticks", "Ticks", DEF_DIV, t_Int },
{ &bigdots, "bigdots", "BigDots", DEF_BIGDOTS, t_Bool },
};
{ &ticks, "ticks", "Ticks", DEF_DIV, t_Int },
{ &bigdots, "bigdots", "BigDots", DEF_BIGDOTS, t_Bool },
};
for(z = 0; z < ticks; z++) {
glColor3f(x/tf, y/tf, z/tf);
glVertex3f(x, y, z);
for(z = 0; z < ticks; z++) {
glColor3f(x/tf, y/tf, z/tf);
glVertex3f(x, y, z);
if (MI_IS_FPS(mi)) do_fps (mi);
glFlush();
glXSwapBuffers(display, window);
if (MI_IS_FPS(mi)) do_fps (mi);
glFlush();
glXSwapBuffers(display, window);