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From http://www.jwz.org/xscreensaver/xscreensaver-5.35.tar.gz
[xscreensaver]
/
hacks
/
glx
/
dangerball.c
diff --git
a/hacks/glx/dangerball.c
b/hacks/glx/dangerball.c
index a44a55d703ac7beb86b58d589865fcd9abab198c..030546483f86e48c84f63dca26755225849732a0 100644
(file)
--- a/
hacks/glx/dangerball.c
+++ b/
hacks/glx/dangerball.c
@@
-13,6
+13,7
@@
"*count: 30 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
"*count: 30 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_ball 0
# define release_ball 0
# define refresh_ball 0
# define release_ball 0
@@
-101,6
+102,14
@@
reshape_ball (ModeInfo *mi, int width, int height)
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
glClear(GL_COLOR_BUFFER_BIT);
}
glClear(GL_COLOR_BUFFER_BIT);
}