#define SPHERE_SLICES 32 /* how densely to render spheres */
#define SPHERE_STACKS 16
+
typedef struct {
GLXContext *glx_context;
rotator *rot;
fprintf(stderr, "%s: out of memory\n", progname);
exit(1);
}
-
- bp = &bps[MI_SCREEN(mi)];
}
bp = &bps[MI_SCREEN(mi)];