-/* dangerball, Copyright (c) 2001-2014 Jamie Zawinski <jwz@jwz.org>
+/* dangerball, Copyright (c) 2001-2017 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
"*count: 30 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_ball 0
# define release_ball 0
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
glClear(GL_COLOR_BUFFER_BIT);
}
ball_configuration *bp;
int wire = MI_IS_WIREFRAME(mi);
- if (!bps) {
- bps = (ball_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (ball_configuration));
- if (!bps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
-
+ MI_INIT (mi, bps, 0);
bp = &bps[MI_SCREEN(mi)];
bp->glx_context = init_GL(mi);