-/* DNA Logo, Copyright (c) 2001, 2002, 2003 Jamie Zawinski <jwz@jwz.org>
+/* DNA Logo, Copyright (c) 2001-2011 Jamie Zawinski <jwz@jwz.org>
+ *
+ * DNA Lounge
+ *
+ * Restaurant -- Bar -- Nightclub -- Cafe -- Est. 1985.
+ *
+ * 375 Eleventh Street
+ * San Francisco, CA
+ * 94103
+ *
+ * http://www.dnalounge.com/
+ * http://www.dnapizza.com/
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
"*frameThickness: 0.03 \n" \
"*triangleSize: 0.045 \n" \
"*speed: 1.0 \n" \
+ "*mode: both" "\n" \
".foreground: #00AA00 \n" \
"*geometry: =640x640\n" \
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
+#undef LINEAR
+#undef DXF_OUTPUT_HACK
+
+#ifdef DXF_OUTPUT_HACK /* When this is defined, instead of rendering
+ to the screen, we write a DXF CAD file to stdout.
+ This is a kludge of shocking magnitude...
+ Maybe there's some other way to intercept all
+ glVertex3f calls than with a #define? */
+# define unit_tube dxf_unit_tube
+# define unit_cone dxf_unit_cone
+# define tube_1 dxf_tube_1
+# define tube dxf_tube
+# define cone dxf_cone
+#endif /* DXF_OUTPUT_HACK */
+
#include "xlockmore.h"
#include "normals.h"
#include "tube.h"
#ifdef USE_GL /* whole file */
+#ifdef HAVE_JWZGLES
+# include "dnapizza.h"
+#else
+# define HAVE_TESS
+#endif
+
+typedef enum {
+ HELIX_IN, HELIX, HELIX_OUT,
+ PIZZA_IN, PIZZA, PIZZA_OUT,
+ BOTH
+} glyph_mode;
+
typedef struct {
Bool spinning_p;
GLfloat position; /* 0.0 - 1.0 */
GLXContext *glx_context;
GLuint helix_list, helix_list_wire, helix_list_facetted;
+ GLuint pizza_list, pizza_list_wire, pizza_list_facetted;
GLuint gasket_list, gasket_list_wire;
GLuint frame_list, frame_list_wire;
int polys[7];
GLfloat triangle_size;
GLfloat speed;
+ glyph_mode mode;
+ glyph_mode anim_state;
+ GLfloat anim_ratio;
spinner gasket_spinnerx, gasket_spinnery, gasket_spinnerz;
spinner scene_spinnerx, scene_spinnery;
spinner helix_spinnerz;
+ spinner pizza_spinnery, pizza_spinnerz;
spinner frame_spinner;
trackball_state *trackball;
static logo_configuration *dcs = NULL;
static XrmOptionDescRec opts[] = {
- { "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-mode", ".mode", XrmoptionSepArg, 0 },
+ { "-pizza", ".mode", XrmoptionNoArg, "pizza" },
+ { "-helix", ".mode", XrmoptionNoArg, "helix" },
+ { "-both", ".mode", XrmoptionNoArg, "both" },
};
ENTRYPOINT ModeSpecOpt logo_opts = {countof(opts), opts, 0, NULL, NULL};
#define PROBABILITY_SCALE 600
+#ifdef DXF_OUTPUT_HACK
+
+# define glBegin dxf_glBegin
+# define glVertex3f dxf_glVertex3f
+# define glVertex3dv dxf_glVertex3dv
+# define glEnd dxf_glEnd
+# define glVertexPointer dxf_glVertexPointer
+# define glDrawArrays dxf_glDrawArrays
+
+static int dxf_type, dxf_point, dxf_point_total, dxf_layer, dxf_color;
+static GLfloat dxf_quads[4*4];
+
+static void
+dxf_glBegin (int type)
+{
+ dxf_type = type;
+ dxf_point = 0;
+ dxf_point_total = 0;
+}
+
+static void
+dxf_glVertex3f (GLfloat ox, GLfloat oy, GLfloat oz)
+{
+ int i = 0;
+ GLfloat m[4*4];
+ GLfloat x, y, z;
+
+ /* Transform the point into modelview space. */
+ glGetFloatv (GL_MODELVIEW_MATRIX, m);
+ x = ox * m[0] + oy * m[4] + oz * m[8] + m[12];
+ y = ox * m[1] + oy * m[5] + oz * m[9] + m[13];
+ z = ox * m[2] + oy * m[6] + oz * m[10] + m[14];
+
+ dxf_quads[dxf_point*3+0] = x;
+ dxf_quads[dxf_point*3+1] = y;
+ dxf_quads[dxf_point*3+2] = z;
+ dxf_point++;
+ dxf_point_total++;
+
+ switch (dxf_type) {
+ case GL_QUADS:
+ if (dxf_point < 4) return;
+
+ fprintf (stdout, "0\n3DFACE\n8\n%d\n62\n%d\n", dxf_layer, dxf_color);
+ fprintf (stdout, "10\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "20\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "30\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "11\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "21\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "31\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "12\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "22\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "32\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "13\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "23\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "33\n%.6f\n", dxf_quads[i++]);
+ dxf_point = 0;
+ break;
+
+ case GL_QUAD_STRIP:
+ if (dxf_point < 4) return;
+
+ fprintf (stdout, "0\n3DFACE\n8\n%d\n62\n%d\n", dxf_layer, dxf_color);
+ fprintf (stdout, "10\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "20\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "30\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "11\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "21\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "31\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "12\n%.6f\n", dxf_quads[i+3]); /* funky quad strip */
+ fprintf (stdout, "22\n%.6f\n", dxf_quads[i+4]); /* vert order: 1243. */
+ fprintf (stdout, "32\n%.6f\n", dxf_quads[i+5]);
+
+ fprintf (stdout, "13\n%.6f\n", dxf_quads[i]);
+ fprintf (stdout, "23\n%.6f\n", dxf_quads[i+1]);
+ fprintf (stdout, "33\n%.6f\n", dxf_quads[i+2]);
+ i += 6;
+
+ dxf_quads[0] = dxf_quads[6]; /* copy point 3 to pos 1 */
+ dxf_quads[1] = dxf_quads[7];
+ dxf_quads[2] = dxf_quads[8];
+ dxf_quads[3] = dxf_quads[9]; /* copy point 4 to pos 2 */
+ dxf_quads[4] = dxf_quads[10];
+ dxf_quads[5] = dxf_quads[11];
+ dxf_point = 2; /* leave those two points in queue */
+ break;
+
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ if (dxf_point < 3) return;
+
+ fprintf (stdout, "0\n3DFACE\n8\n%d\n62\n%d\n", dxf_layer, dxf_color);
+ fprintf (stdout, "10\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "20\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "30\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "11\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "21\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "31\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "12\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "22\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "32\n%.6f\n", dxf_quads[i++]);
+
+ i -= 3;
+ fprintf (stdout, "13\n%.6f\n", dxf_quads[i++]); /* dup pt 4 as pt 3. */
+ fprintf (stdout, "23\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "33\n%.6f\n", dxf_quads[i++]);
+
+ dxf_point = 0;
+ if (dxf_type == GL_TRIANGLE_FAN)
+ {
+ dxf_quads[3] = dxf_quads[6]; /* copy point 3 to point 2 */
+ dxf_quads[4] = dxf_quads[7];
+ dxf_quads[5] = dxf_quads[8];
+ dxf_point = 2; /* leave two points in queue */
+ }
+ break;
+
+ case GL_TRIANGLE_STRIP:
+ if (dxf_point < 3) return;
+
+ fprintf (stdout, "0\n3DFACE\n8\n%d\n62\n%d\n", dxf_layer, dxf_color);
+
+ fprintf (stdout, "10\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "20\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "30\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "11\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "21\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "31\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "12\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "22\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "32\n%.6f\n", dxf_quads[i++]);
+
+ i -= 3;
+ fprintf (stdout, "13\n%.6f\n", dxf_quads[i++]); /* dup pt 4 as pt 3. */
+ fprintf (stdout, "23\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "33\n%.6f\n", dxf_quads[i++]);
+
+ dxf_quads[0] = dxf_quads[3]; /* copy point 2 to pos 1 */
+ dxf_quads[1] = dxf_quads[4];
+ dxf_quads[2] = dxf_quads[5];
+ dxf_quads[3] = dxf_quads[6]; /* copy point 3 to pos 2 */
+ dxf_quads[4] = dxf_quads[7];
+ dxf_quads[5] = dxf_quads[8];
+ dxf_point = 2; /* leave those two points in queue */
+ break;
+
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+
+ if (dxf_point_total == 1)
+ {
+ dxf_quads[6] = ox;
+ dxf_quads[7] = oy;
+ dxf_quads[8] = oz;
+ }
+
+ if (dxf_point < 2) return;
+
+ fprintf (stdout, "0\nLINE\n8\n%d\n62\n%d\n", dxf_layer, dxf_color);
+
+ fprintf (stdout, "10\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "20\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "30\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "11\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "21\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "31\n%.6f\n", dxf_quads[i++]);
+
+ dxf_point = 0;
+ if (dxf_type != GL_LINES)
+ {
+ dxf_quads[0] = dxf_quads[3];
+ dxf_quads[1] = dxf_quads[4];
+ dxf_quads[2] = dxf_quads[5];
+ dxf_point = 1;
+ }
+ break;
+
+ default:
+ abort();
+ break;
+ }
+}
+
+
+static void
+dxf_glVertex3dv (const GLdouble *v)
+{
+ glVertex3f (v[0], v[1], v[2]);
+}
+
+
+static void
+dxf_glEnd(void)
+{
+ if (dxf_type == GL_LINE_LOOP) /* close loop */
+ glVertex3f (dxf_quads[6], dxf_quads[7], dxf_quads[8]);
+ dxf_type = -1;
+ dxf_point = 0;
+ dxf_point_total = 0;
+}
+
+
+static void
+dxf_start (void)
+{
+ fprintf (stdout, "0\nSECTION\n2\nHEADER\n0\nENDSEC\n");
+ fprintf (stdout, "0\nSECTION\n2\nENTITIES\n");
+}
+
+static void
+dxf_end (void)
+{
+ fprintf (stdout, "0\nENDSEC\n0\nEOF\n");
+ exit (0);
+}
+
+
+static const GLvoid *dxf_vp;
+static GLsizei dxf_vp_size;
+static GLsizei dxf_vp_stride;
+
+static void
+dxf_glVertexPointer (GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer)
+{
+ if (type != GL_FLOAT) abort();
+ if (stride <= 0) abort();
+ dxf_vp = pointer;
+ dxf_vp_size = size;
+ dxf_vp_stride = stride;
+}
+
+static void
+dxf_glDrawArrays (GLenum mode, GLint first, GLsizei count)
+{
+ int i;
+ unsigned char *a = (unsigned char *) dxf_vp;
+ dxf_glBegin (mode);
+ for (i = first; i < first+count; i++)
+ {
+ GLfloat *fa = (GLfloat *) a;
+ dxf_glVertex3f (fa[0], fa[1], fa[2]);
+ a += dxf_vp_stride;
+ }
+ dxf_glEnd();
+}
+
+
+# define XYZ tube_XYZ /* avoid conflict with normals.h */
+# include "tube.c" /* Yes, I really am including a C file. */
+# undef XYZ
+
+#endif /* DXF_OUTPUT_HACK */
+
+
\f
/* Calculate the angle (in degrees) between two vectors.
*/
if (!dc->clockwise)
z = -z, z_inc = -z_inc;
+ glFrontFace(GL_CCW);
for (i = 0; i < nbars; i++)
{
int facets = dc->bar_facets / (facetted ? 14 : 1);
glPushMatrix();
+# ifdef DXF_OUTPUT_HACK
+ if (! wire) res *= 8;
+# endif
+
# define POINT(r,th) \
ctrl_r [nctrls] = r, \
ctrl_th[nctrls] = (th * d2r), \
POINT (0.880, 319.74);
POINT (0.990, 320.08);
- POINT (r4, 338.5);
+ POINT (r4, 338.0);
if (! wire)
{
- POINT (r1a, 338.5); /* cut-out disc */
- POINT (r1a, 343.5);
+ POINT (r1a, 338.0); /* cut-out disc */
+ POINT (r1a, 344.0);
}
- POINT (r4, 343.5);
+ POINT (r4, 344.0);
POINT (r4, 356.0);
POINT (0.872, 356.05); /* top indentation, left half */
GLfloat th;
npoints = 0;
- th = 338.5 * d2r;
+ th = 338.0 * d2r;
pointsx0[npoints] = r1c * cos(th) * dc->gasket_size;
pointsy0[npoints] = r1c * sin(th) * dc->gasket_size;
npoints++;
pointsy0[npoints] = r4 * sin(th) * dc->gasket_size;
npoints++;
- th = 343.5 * d2r;
+ th = 344.0 * d2r;
pointsx0[npoints] = r1c * cos(th) * dc->gasket_size;
pointsy0[npoints] = r1c * sin(th) * dc->gasket_size;
npoints++;
pointsx0[npoints] = r4 * cos(th) * dc->gasket_size;
pointsy0[npoints] = r4 * sin(th) * dc->gasket_size;
- npoints++;
if (! wire)
{
/* Now make a donut.
*/
{
- int nsteps = 12;
+ int nsteps = (wire ? 12 : 64);
GLfloat r0 = 0.04;
- GLfloat r1 = 0.060;
+ GLfloat r1 = 0.070;
GLfloat th, cth, sth;
glPushMatrix ();
}
npoints = 0;
- for (th = 0; th < M_PI; th += (M_PI / 6))
+ for (th = (wire ? 0 : -0.1);
+ th <= M_PI + 0.1;
+ th += (M_PI / (wire ? 5 : 32)))
{
pointsx0[npoints] = w/2 * cos(th);
pointsy0[npoints] = w/2 * sin(th);
return polys;
}
+\f
+/* Make some pizza.
+ */
+
+#ifdef HAVE_TESS
+
+typedef struct {
+ GLdouble *points;
+ int i;
+} tess_out;
+
+
+static void
+tess_error_cb (GLenum errorCode)
+{
+ fprintf (stderr, "%s: tesselation error: %s\n",
+ progname, gluErrorString(errorCode));
+ exit (0);
+}
+
+static void
+tess_combine_cb (GLdouble coords[3], GLdouble *d[4], GLfloat w[4],
+ GLdouble **data_out)
+{
+ GLdouble *new = (GLdouble *) malloc (3 * sizeof(*new));
+ new[0] = coords[0];
+ new[1] = coords[1];
+ new[2] = coords[2];
+ *data_out = new;
+}
+
+
+#if 0
+static void
+tess_vertex_cb (void *vertex_data, void *closure)
+{
+ tess_out *to = (tess_out *) closure;
+ GLdouble *v = (GLdouble *) vertex_data;
+ to->points[to->i++] = v[0];
+ to->points[to->i++] = v[1];
+ to->points[to->i++] = v[2];
+}
+#endif
+
+static void
+tess_begin_cb (GLenum which)
+{
+ glBegin(which);
+}
+
+static void
+tess_end_cb (void)
+{
+ glEnd();
+}
+
+#endif /* HAVE_TESS */
+
+
+static int
+make_pizza (logo_configuration *dc, int facetted, int wire)
+{
+ int polys = 0;
+ int topfaces = (facetted ? 48 : 120);
+ int discfaces = (facetted ? 12 : 120);
+ int npoints = topfaces * 2 + 100;
+ GLdouble *points = (GLdouble *) calloc (npoints * 3, sizeof(GLdouble));
+ int nholes = 3;
+ GLdouble *holes = (GLdouble *) calloc (topfaces*nholes*3, sizeof(GLdouble));
+
+ GLfloat step = M_PI * 2 / 6 / topfaces;
+ GLfloat thick2 = (dc->gasket_thickness / dc->gasket_size) / 4;
+ GLfloat th, x, y, s;
+ int i, j, k;
+ int endpoints;
+ int endedge1;
+
+# ifdef HAVE_TESS
+ tess_out TO, *to = &TO;
+ GLUtesselator *tess = gluNewTess();
+
+ to->points = (GLdouble *) calloc (topfaces * 20, sizeof(GLdouble));
+ to->i = 0;
+
+# ifndef _GLUfuncptr
+# define _GLUfuncptr void(*)(void)
+# endif
+
+ gluTessCallback(tess,GLU_TESS_BEGIN, (_GLUfuncptr)tess_begin_cb);
+ gluTessCallback(tess,GLU_TESS_VERTEX, (_GLUfuncptr)glVertex3dv);
+ gluTessCallback(tess,GLU_TESS_END, (_GLUfuncptr)tess_end_cb);
+ gluTessCallback(tess,GLU_TESS_COMBINE, (_GLUfuncptr)tess_combine_cb);
+ gluTessCallback(tess,GLU_TESS_ERROR, (_GLUfuncptr)tess_error_cb);
+
+ gluTessProperty (tess, GLU_TESS_BOUNDARY_ONLY, wire);
+ gluTessProperty (tess,GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
+
+# endif /* HAVE_TESS */
+
+ glPushMatrix();
+
+ s = 1.9;
+ glRotatef (180, 0, 0, 1);
+ glScalef (s, s, s);
+ glRotatef (90, 0, 1, 0);
+ glTranslatef (-0.53, 0, 0);
+ glRotatef (-30, 0, 0, 1);
+
+ /* Compute the wedge */
+ th = 0;
+ j = 0;
+
+ /* Edge 1 */
+ {
+ GLfloat edge[] = {
+ 0.000, 0.000,
+ 0.000, 0.210,
+ 0.042, 0.230,
+ 0.042, 0.616,
+ 0.000, 0.641,
+ };
+ for (i = 0; i < countof(edge)/2; i++)
+ {
+ points[j++] = edge[i*2+1];
+ points[j++] = edge[i*2];
+ points[j++] = 0;
+ }
+ endedge1 = i;
+ }
+
+ s = 0.798; /* radius of end of slice, before crust gap */
+ for (i = 0; i < topfaces; i++)
+ {
+ points[j++] = cos(th) * s;
+ points[j++] = sin(th) * s;
+ points[j++] = 0;
+ th += step;
+ }
+
+ /* Edge 2 */
+ {
+ GLfloat edge[] = {
+ 0.613, 0.353,
+ 0.572, 0.376,
+ 0.455, 0.309,
+ 0.452, 0.260,
+ 0.332, 0.192,
+ 0.293, 0.216,
+ 0.178, 0.149,
+ 0.178, 0.102,
+ };
+ for (i = 0; i < countof(edge)/2; i++)
+ {
+ points[j++] = edge[i*2+1];
+ points[j++] = edge[i*2];
+ points[j++] = 0;
+ }
+ endpoints = j/3;
+ }
+
+
+ /* Draw the rim of the slice */
+ glBegin (wire ? GL_LINES : GL_QUADS);
+ x = points[0];
+ y = points[1];
+ for (i = (wire ? 0 : 1); i < endpoints; i++)
+ {
+ GLdouble *p = points + (i*3);
+
+ do_normal (p[0], p[1], -thick2,
+ p[0], p[1], thick2,
+ x, y, thick2);
+ if (!wire)
+ {
+ glVertex3f (x, y, -thick2);
+ glVertex3f (x, y, thick2);
+ }
+ glVertex3f (p[0], p[1], thick2);
+ glVertex3f (p[0], p[1], -thick2);
+ x = p[0];
+ y = p[1];
+ polys++;
+ }
+
+ do_normal (points[0], points[1], -thick2,
+ points[0], points[1], thick2,
+ x, y, thick2);
+ glVertex3f (x, y, -thick2);
+ glVertex3f (x, y, thick2);
+ glVertex3f (points[0], points[1], thick2);
+ glVertex3f (points[0], points[1], -thick2);
+ polys++;
+ glEnd();
+
+# ifndef HAVE_TESS
+ if (wire)
+ {
+ /* Outline of slice */
+ glBegin (GL_LINE_LOOP);
+ for (i = 0; i < endpoints; i++)
+ glVertex3f (points[i*3], points[i*3+1], -thick2);
+ glEnd();
+ glBegin (GL_LINE_LOOP);
+ for (i = 0; i < endpoints; i++)
+ glVertex3f (points[i*3], points[i*3+1], thick2);
+ glEnd();
+ }
+# endif /* HAVE_TESS */
+
+ /* Compute the holes */
+ step = M_PI * 2 / discfaces;
+ for (k = 0; k < nholes; k++)
+ {
+ GLdouble *p = holes + (discfaces * 3 * k);
+ th = 0;
+ j = 0;
+ switch (k) {
+ case 0: x = 0.34; y = 0.17; s = 0.05; break;
+ case 1: x = 0.54; y = 0.17; s = 0.06; break;
+ case 2: x = 0.55; y = 0.36; s = 0.06; break;
+ default: abort(); break;
+ }
+ for (i = 0; i < discfaces; i++)
+ {
+ p[j++] = x + cos(M_PI*2 - th) * s;
+ p[j++] = y + sin(M_PI*2 - th) * s;
+ p[j++] = 0;
+ th += step;
+ }
+ }
+
+
+ /* Draw the inside rim of the holes */
+ for (k = 0; k < nholes; k++)
+ {
+ GLdouble *p = holes + (discfaces * 3 * k);
+
+ glBegin (wire ? GL_LINES : GL_QUAD_STRIP);
+ for (i = 0; i < discfaces; i++)
+ {
+ GLdouble *p2 = p + (i*3);
+ if (i > 0)
+ do_normal (p2[0], p2[1], -thick2,
+ p2[0], p2[1], thick2,
+ p2[-3], p2[-2], thick2);
+ glVertex3f (p2[0], p2[1], -thick2);
+ glVertex3f (p2[0], p2[1], thick2);
+ polys++;
+ }
+ glVertex3f (p[0], p[1], -thick2);
+ glVertex3f (p[0], p[1], thick2);
+ polys++;
+ glEnd();
+# ifndef HAVE_TESS
+ if (wire)
+ {
+ /* Outline of holes */
+ glBegin (GL_LINE_LOOP);
+ for (i = 0; i < discfaces; i++)
+ glVertex3f (p[i*3], p[i*3+1], -thick2);
+ glEnd();
+ glBegin (GL_LINE_LOOP);
+ for (i = 0; i < discfaces; i++)
+ glVertex3f (p[i*3], p[i*3+1], thick2);
+ glEnd();
+ }
+# endif /* !HAVE_TESS */
+ }
+
+# ifdef HAVE_TESS
+ glTranslatef (0, 0, -thick2);
+ for (y = 0; y <= 1; y++)
+ {
+ if (y) glTranslatef (0, 0, thick2*2);
+
+ /* A non-convex polygon */
+ gluTessBeginPolygon (tess, to);
+
+ glNormal3f (0, 0, (y > 0 ? 1 : -1));
+ gluTessNormal (tess, 0, 0, (y > 0 ? 1 : -1));
+ glFrontFace (GL_CCW);
+
+ /* Tess the wedge */
+ gluTessBeginContour (tess);
+ for (i = 0; i < endpoints; i++)
+ {
+ GLdouble *p = points + (i*3);
+ gluTessVertex (tess, p, p);
+ polys++;
+ }
+ gluTessVertex (tess, points, points);
+ gluTessEndContour (tess);
+
+ /* Tess the holes */
+ for (k = 0; k < nholes; k++)
+ {
+ GLdouble *p = holes + (discfaces * 3 * k);
+ gluTessBeginContour (tess);
+ for (i = 0; i < discfaces; i++)
+ {
+ GLdouble *p2 = p + (i*3);
+ gluTessVertex (tess, p2, p2);
+ polys++;
+ }
+ gluTessEndContour (tess);
+ }
+
+ gluTessEndPolygon (tess);
+ }
+
+ glTranslatef (0, 0, -thick2);
+
+# else /* !HAVE_TESS */
+ if (! wire)
+ {
+ glDisableClientState (GL_COLOR_ARRAY);
+ glDisableClientState (GL_NORMAL_ARRAY);
+ glDisableClientState (GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState (GL_VERTEX_ARRAY);
+ glVertexPointer (3, GL_FLOAT, 0, dnapizza_triangles);
+
+ glTranslatef(0, 0, thick2);
+ glNormal3f (0, 0, 1);
+ glFrontFace (GL_CW);
+ glDrawArrays (GL_TRIANGLES, 0, countof (dnapizza_triangles) / 3);
+
+ glTranslatef(0, 0, -thick2*2);
+ glNormal3f (0, 0, -1);
+ glFrontFace (GL_CCW);
+ glDrawArrays (GL_TRIANGLES, 0, countof (dnapizza_triangles) / 3);
+
+ glTranslatef(0, 0, thick2);
+ }
+# endif /* !HAVE_TESS */
+
+
+ /* Compute the crust */
+
+ s = 0.861; /* radius of inside of crust */
+ step = M_PI * 2 / 6 / topfaces;
+ th = 0;
+ j = 0;
+ for (i = 0; i < topfaces; i++)
+ {
+ points[j++] = cos(th) * s;
+ points[j++] = sin(th) * s;
+ points[j++] = 0;
+ th += step;
+ }
+
+ s = 1;
+ for (i = 0; i < topfaces; i++)
+ {
+ points[j++] = cos(th) * s;
+ points[j++] = sin(th) * s;
+ points[j++] = 0;
+ th -= step;
+ }
+
+ /* Draw the rim of the crust */
+ glFrontFace (GL_CCW);
+ glBegin (wire ? GL_LINES : GL_QUAD_STRIP);
+ for (i = 0; i < topfaces * 2; i++)
+ {
+ GLdouble *p = points + (i*3);
+ if (i == 0 || i == (topfaces*2)-1)
+ glNormal3f (0, -1, 0);
+ else if (i == topfaces-1 || i == topfaces)
+ glNormal3f (0, 1, 0);
+ else
+ do_normal (p[-3], p[-2], thick2,
+ p[0], p[1], thick2,
+ p[0], p[1], -thick2);
+ glVertex3f (p[0], p[1], -thick2);
+ glVertex3f (p[0], p[1], thick2);
+ polys++;
+ }
+ glVertex3f (points[0], points[1], -thick2);
+ glVertex3f (points[0], points[1], thick2);
+ polys++;
+ glEnd();
+
+ if (wire)
+ {
+ glBegin (GL_LINE_STRIP);
+ for (i = 0; i < topfaces * 2; i++)
+ {
+ GLdouble *p = points + (i*3);
+ glVertex3f (p[0], p[1], -thick2);
+ polys++;
+ }
+ glVertex3f (points[0], points[1], -thick2);
+ glEnd();
+
+ glBegin (GL_LINE_STRIP);
+ for (i = 0; i < topfaces * 2; i++)
+ {
+ GLdouble *p = points + (i*3);
+ glVertex3f (p[0], p[1], thick2);
+ polys++;
+ }
+ glVertex3f (points[0], points[1], thick2);
+ glEnd();
+ }
+
+ /* Draw the top of the crust */
+ if (! wire)
+ {
+ glFrontFace (GL_CW);
+ glBegin (wire ? GL_LINE_STRIP : GL_QUAD_STRIP);
+ glNormal3f (0, 0, -1);
+ if (!wire)
+ for (i = 0; i < topfaces; i++)
+ {
+ int ii = topfaces + (topfaces - i - 1);
+ GLdouble *p1 = points + (i*3);
+ GLdouble *p2 = points + (ii*3);
+ glVertex3f (p1[0], p1[1], -thick2);
+ glVertex3f (p2[0], p2[1], -thick2);
+ polys++;
+ }
+ polys++;
+ glEnd();
+
+ /* Draw the bottom of the crust */
+ glFrontFace (GL_CCW);
+ glBegin (wire ? GL_LINES : GL_QUAD_STRIP);
+ glNormal3f (0, 0, 1);
+ for (i = 0; i < topfaces; i++)
+ {
+ int ii = topfaces + (topfaces - i - 1);
+ GLdouble *p1 = points + (i*3);
+ GLdouble *p2 = points + (ii*3);
+ glVertex3f (p1[0], p1[1], thick2);
+ glVertex3f (p2[0], p2[1], thick2);
+ polys++;
+ }
+ polys++;
+ glEnd();
+ }
+
+# ifdef HAVE_TESS
+ gluDeleteTess (tess);
+ free (to->points);
+# endif /* HAVE_TESS */
+
+ free (points);
+ free (holes);
+
+ glPopMatrix();
+
+ return polys;
+}
+
+
\f
/* Window management, etc
dc->frame_thickness = get_float_resource(mi->dpy, "frameThickness", "Float");
dc->triangle_size = get_float_resource(mi->dpy, "triangleSize", "Float");
- dc->speed = get_float_resource(mi->dpy, "speed", "Float");
+ dc->speed = get_float_resource(mi->dpy, "speed", "Float");
+
+ {
+ char *s = get_string_resource (MI_DISPLAY (mi), "mode", "String");
+ if (!s || !*s || !strcasecmp (s, "helix"))
+ dc->mode = HELIX;
+ else if (!strcasecmp (s, "pizza"))
+ dc->mode = PIZZA;
+ else if (!strcasecmp (s, "both"))
+ dc->mode = BOTH;
+ else
+ {
+ fprintf (stderr, "%s: mode must be helix, pizza or both, not \"%s\"\n",
+ progname, s);
+ exit (1);
+ }
+ if (s) free (s);
+
+ dc->anim_state = (dc->mode == BOTH
+ ? ((random() & 1) ? HELIX : PIZZA)
+ : dc->mode);
+ dc->anim_ratio = 0;
+ }
{
XColor xcolor;
dc->trackball = gltrackball_init ();
- dc->gasket_spinnery.probability = 0.1;
dc->gasket_spinnerx.probability = 0.1;
+ dc->gasket_spinnery.probability = 0.1;
dc->gasket_spinnerz.probability = 1.0;
+
dc->helix_spinnerz.probability = 0.6;
+
+ dc->pizza_spinnerz.probability = 0.6;
+ dc->pizza_spinnery.probability = 0.6;
+
dc->scene_spinnerx.probability = 0.1;
dc->scene_spinnery.probability = 0.0;
+
dc->frame_spinner.probability = 5.0;
/* start the frame off-screen */
* dc->speed);
}
+# ifdef DXF_OUTPUT_HACK
+ {
+ dc->frame_depth = dc->gasket_depth;
+ dxf_layer = 1;
+ dxf_color = 3;
+ dxf_start();
+ glPushMatrix();
+ glRotatef(90, 1, 0, 0);
+ glRotatef(90, 0, 0, 1);
+ make_pizza (dc, 0, 0);
+
+ glPushMatrix();
+ glRotatef(helix_rot, 0, 0, 1);
+ make_ladder (dc, 0, 0);
+ make_helix (dc, 0, 0);
+ glRotatef (180, 0, 0, 1);
+ make_helix (dc, 0, 0);
+ glPopMatrix();
+
+ dxf_layer++;
+ make_gasket (dc, 0);
+ dxf_layer++;
+ make_frame (dc, 0);
+ glPopMatrix();
+ dxf_end();
+ }
+# endif
+
glPushMatrix();
dc->helix_list = glGenLists (1);
glNewList (dc->helix_list, GL_COMPILE);
glEndList ();
glPopMatrix();
+ dc->pizza_list = glGenLists (1);
+ glNewList (dc->pizza_list, GL_COMPILE);
+ if (do_frame) dc->polys[5] += make_pizza (dc, 0, 0);
+ glEndList ();
+
+ dc->pizza_list_wire = glGenLists (1);
+ glNewList (dc->pizza_list_wire, GL_COMPILE);
+ if (do_frame) dc->polys[6] += make_pizza (dc, 1, 1);
+ glEndList ();
+
+ dc->pizza_list_facetted = glGenLists (1);
+ glNewList (dc->pizza_list_facetted, GL_COMPILE);
+ if (do_frame) dc->polys[6] += make_pizza (dc, 1, 0);
+ glEndList ();
+
dc->gasket_list = glGenLists (1);
glNewList (dc->gasket_list, GL_COMPILE);
if (do_gasket) dc->polys[3] += make_gasket (dc, 0);
GLfloat gcolor[4];
GLfloat specular[] = {0.8, 0.8, 0.8, 1.0};
GLfloat shininess = 50.0;
+ Bool pizza_p;
if (!dc->glx_context)
return;
mi->polygon_count = 0;
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(dc->glx_context));
- if (dc->wire_overlay == 0 &&
+ if (!wire &&
+ dc->wire_overlay == 0 &&
(random() % (int) (PROBABILITY_SCALE / 0.2)) == 0)
dc->wire_overlay = ((random() % 200) +
(random() % 200) +
tick_spinner (mi, &dc->gasket_spinnery);
tick_spinner (mi, &dc->gasket_spinnerz);
tick_spinner (mi, &dc->helix_spinnerz);
+ tick_spinner (mi, &dc->pizza_spinnery);
+ tick_spinner (mi, &dc->pizza_spinnerz);
tick_spinner (mi, &dc->scene_spinnerx);
tick_spinner (mi, &dc->scene_spinnery);
tick_spinner (mi, &dc->frame_spinner);
link_spinners (mi, &dc->scene_spinnerx, &dc->scene_spinnery);
+# ifdef LINEAR
+ {
+ static double i = 0.0;
+ dc->anim_state = HELIX;
+ dc->wire_overlay = 0;
+ dc->gasket_spinnerx.spinning_p = 0;
+ dc->gasket_spinnery.spinning_p = 0;
+ dc->gasket_spinnerz.spinning_p = 0;
+ dc->helix_spinnerz.spinning_p = 0;
+ dc->pizza_spinnery.spinning_p = 0;
+ dc->pizza_spinnerz.spinning_p = 0;
+ dc->scene_spinnerx.spinning_p = 0;
+ dc->scene_spinnery.spinning_p = 0;
+ dc->frame_spinner.spinning_p = 0;
+ dc->frame_spinner.position = 0.3;
+ dc->gasket_spinnerz.position = i;
+ dc->helix_spinnerz.position = i;
+ i += 0.005;
+ if (i > 1) i = 0;
+ }
+# endif /* LINEAR */
+
+ switch (dc->anim_state)
+ {
+ case HELIX:
+ if (dc->mode == BOTH &&
+ (random() % (int) (PROBABILITY_SCALE / 0.2)) == 0)
+ dc->anim_state = HELIX_OUT;
+ break;
+
+ case HELIX_OUT:
+ dc->anim_ratio += 0.1 * dc->speed;
+ if (dc->anim_ratio >= 1.0)
+ {
+ dc->anim_ratio = 0.0;
+ dc->anim_state = PIZZA_IN;
+ }
+ break;
+
+ case PIZZA_IN:
+ dc->anim_ratio += 0.1 * dc->speed;
+ if (dc->anim_ratio >= 1.0)
+ {
+ dc->anim_ratio = 0.0;
+ dc->anim_state = PIZZA;
+ }
+ break;
+
+ case PIZZA:
+ if (dc->mode == BOTH &&
+ (random() % (int) (PROBABILITY_SCALE / 0.2)) == 0)
+ dc->anim_state = PIZZA_OUT;
+ break;
+
+ case PIZZA_OUT:
+ dc->anim_ratio += 0.1 * dc->speed;
+ if (dc->anim_ratio >= 1.0)
+ {
+ dc->anim_ratio = 0.0;
+ dc->anim_state = HELIX_IN;
+ }
+ break;
+
+ case HELIX_IN:
+ dc->anim_ratio += 0.1 * dc->speed;
+ if (dc->anim_ratio >= 1.0)
+ {
+ dc->anim_ratio = 0.0;
+ dc->anim_state = HELIX;
+ }
+ break;
+
+ default:
+ abort();
+ break;
+ }
+
+ pizza_p = (dc->anim_state == PIZZA ||
+ dc->anim_state == PIZZA_IN ||
+ dc->anim_state == PIZZA_OUT);
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
+ glRotatef(current_device_rotation(), 0, 0, 1);
{
- glScalef(3, 3, 3);
+ GLfloat scale = 1.8;
+# ifdef LINEAR
+ scale = 3.85;
+# endif
+ glScalef(scale, scale, scale);
glColor3f(dc->color[0], dc->color[1], dc->color[2]);
? dc->frame_spinner.position
: -dc->frame_spinner.position);
GLfloat size = (p > 0.5 ? 1-p : p);
- GLfloat scale = 1 + (size * 10);
+ scale = 1 + (size * 10);
glPushMatrix();
/* gltrackball_rotate (dc->trackball); */
glRotatef(90, 1, 0, 0);
glScalef (1, scale, scale);
if (wire)
{
+ glDisable (GL_LIGHTING);
glCallList (dc->frame_list_wire);
mi->polygon_count += dc->polys[6];
}
{
glCallList (dc->frame_list);
glDisable (GL_LIGHTING);
+ glColor3fv (dc->color);
glCallList (dc->frame_list_wire);
mi->polygon_count += dc->polys[6];
if (!wire) glEnable (GL_LIGHTING);
glRotatef(90, 1, 0, 0);
glRotatef(90, 0, 0, 1);
- glRotatef (360 * sin (M_PI/2 * dc->scene_spinnerx.position), 0, 1, 0);
- glRotatef (360 * sin (M_PI/2 * dc->scene_spinnery.position), 0, 0, 1);
+# ifdef LINEAR
+# define SINIFY(I) (I)
+# else
+# define SINIFY(I) sin (M_PI/2 * (I))
+# endif
+
+ glRotatef (360 * SINIFY (dc->scene_spinnerx.position), 0, 1, 0);
+ glRotatef (360 * SINIFY (dc->scene_spinnery.position), 0, 0, 1);
glPushMatrix();
{
- glRotatef (360 * sin (M_PI/2 * dc->gasket_spinnerx.position), 0, 1, 0);
- glRotatef (360 * sin (M_PI/2 * dc->gasket_spinnery.position), 0, 0, 1);
- glRotatef (360 * sin (M_PI/2 * dc->gasket_spinnerz.position), 1, 0, 0);
+ glRotatef (360 * SINIFY (dc->gasket_spinnerx.position), 0, 1, 0);
+ glRotatef (360 * SINIFY (dc->gasket_spinnery.position), 0, 0, 1);
+ glRotatef (360 * SINIFY (dc->gasket_spinnerz.position), 1, 0, 0);
memcpy (gcolor, dc->color, sizeof (dc->color));
if (dc->wire_overlay != 0)
if (wire)
{
+ glDisable (GL_LIGHTING);
glCallList (dc->gasket_list_wire);
mi->polygon_count += dc->polys[4];
}
{
glCallList (dc->gasket_list);
glDisable (GL_LIGHTING);
+ glColor3fv (dc->color);
glCallList (dc->gasket_list_wire);
mi->polygon_count += dc->polys[4];
if (!wire) glEnable (GL_LIGHTING);
+ glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, gcolor);
}
else
{
}
glPopMatrix();
- glRotatef (360 * sin (M_PI/2 * dc->helix_spinnerz.position), 0, 0, 1);
+ if (pizza_p)
+ {
+ glRotatef (360 * SINIFY (dc->pizza_spinnery.position), 1, 0, 0);
+ glRotatef (360 * SINIFY (dc->pizza_spinnerz.position), 0, 0, 1);
+ }
+ else
+ {
+ glRotatef (360 * SINIFY (dc->helix_spinnerz.position), 0, 0, 1);
+ }
+
+ scale = ((dc->anim_state == PIZZA_IN || dc->anim_state == HELIX_IN)
+ ? dc->anim_ratio
+ : ((dc->anim_state == PIZZA_OUT || dc->anim_state == HELIX_OUT)
+ ? 1.0 - dc->anim_ratio
+ : 1.0));
+ if (scale <= 0) scale = 0.001;
+ glScalef (scale, scale, scale);
if (wire)
{
- glCallList (dc->helix_list_wire);
+ glDisable (GL_LIGHTING);
+ if (pizza_p)
+ glCallList (dc->pizza_list_wire);
+ else
+ glCallList (dc->helix_list_wire);
mi->polygon_count += dc->polys[1];
}
else if (dc->wire_overlay != 0)
{
- glCallList (dc->helix_list_facetted);
+ if (pizza_p)
+ glCallList (dc->pizza_list_facetted);
+ else
+ glCallList (dc->helix_list_facetted);
+
glDisable (GL_LIGHTING);
- glCallList (dc->helix_list_wire);
+ glColor3fv (dc->color);
+
+ if (pizza_p)
+ glCallList (dc->pizza_list_wire);
+ else
+ glCallList (dc->helix_list_wire);
+
mi->polygon_count += dc->polys[2];
if (!wire) glEnable (GL_LIGHTING);
}
else
{
- glCallList (dc->helix_list);
+ if (pizza_p)
+ glCallList (dc->pizza_list);
+ else
+ glCallList (dc->helix_list);
mi->polygon_count += dc->polys[0];
}
}
glXSwapBuffers(dpy, window);
}
-XSCREENSAVER_MODULE_2 ("DNAlogo", dnalogo, logo)
+XSCREENSAVER_MODULE_2 ("DNALogo", dnalogo, logo)
#endif /* USE_GL */