+# else /* !HAVE_TESS */
+ if (! wire)
+ {
+ glDisableClientState (GL_COLOR_ARRAY);
+ glDisableClientState (GL_NORMAL_ARRAY);
+ glDisableClientState (GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState (GL_VERTEX_ARRAY);
+ glVertexPointer (3, GL_FLOAT, 0, dnapizza_triangles);
+
+ glTranslatef(0, 0, thick2);
+ glNormal3f (0, 0, 1);
+ glFrontFace (GL_CW);
+ glDrawArrays (GL_TRIANGLES, 0, countof (dnapizza_triangles) / 3);
+
+ glTranslatef(0, 0, -thick2*2);
+ glNormal3f (0, 0, -1);
+ glFrontFace (GL_CCW);
+ glDrawArrays (GL_TRIANGLES, 0, countof (dnapizza_triangles) / 3);
+
+ glTranslatef(0, 0, thick2);
+ }
+# endif /* !HAVE_TESS */
+