#ifndef __DROPSHADOW_H__
#define __DROPSHADOW_H__
-#ifdef HAVE_COCOA
-# include <OpenGL/gl.h>
-#else /* !HAVE_COCOA -- real Xlib */
-# include <GL/gl.h>
-#endif /* !HAVE_COCOA */
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif /* HAVE_CONFIG_H */
+
+#include "xlockmoreI.h"
/* Initialize drop shadow texture, return a texture ID.
*/