#ifndef __DROPSHADOW_H__
#define __DROPSHADOW_H__
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif /* HAVE_CONFIG_H */
+
#ifdef HAVE_COCOA
-# include <OpenGL/gl.h>
-#else /* !HAVE_COCOA -- real Xlib */
+# ifndef HAVE_JWZGLES
+# include <OpenGL/glu.h>
+# endif
+#else /* !HAVE_COCOA */
# include <GL/gl.h>
+# include <GL/glu.h>
#endif /* !HAVE_COCOA */
+#ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+#endif /* HAVE_JWZGLES */
+
/* Initialize drop shadow texture, return a texture ID.
*/
GLuint