-void draw_shadow_pieces(void) {
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, piecetexture);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+void draw_shadow_pieces(int wire) {
+ if (!wire) {
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, piecetexture);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ }