projects
/
xscreensaver
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
From http://www.jwz.org/xscreensaver/xscreensaver-5.16.tar.gz
[xscreensaver]
/
hacks
/
glx
/
endgame.c
diff --git
a/hacks/glx/endgame.c
b/hacks/glx/endgame.c
index d0ae2f39befef30e165cca41f48800619ee7d6a1..eabc91c81d0f3ad2a5e382014be667d69997bec2 100644
(file)
--- a/
hacks/glx/endgame.c
+++ b/
hacks/glx/endgame.c
@@
-309,6
+309,8
@@
static void drawMovingPiece(ModeInfo *mi, Chesscreen *cs, int shadow)
{
int piece = cs->mpiece % PIECES;
{
int piece = cs->mpiece % PIECES;
+ if (piece == NONE) return;
+
glPushMatrix();
if(shadow) glColor4fv(MaterialShadow);
glPushMatrix();
if(shadow) glColor4fv(MaterialShadow);
@@
-632,11
+634,15
@@
static void display(ModeInfo *mi, Chesscreen *cs)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
+ glRotatef(current_device_rotation(), 0, 0, 1);
/** setup perspectiv */
glTranslatef(0.0, 0.0, -1.5*BOARDSIZE);
glRotatef(30.0, 1.0, 0.0, 0.0);
/** setup perspectiv */
glTranslatef(0.0, 0.0, -1.5*BOARDSIZE);
glRotatef(30.0, 1.0, 0.0, 0.0);
+ glRotatef(-current_device_rotation(), 0, 0, 1);
gltrackball_rotate (cs->trackball);
gltrackball_rotate (cs->trackball);
+ glRotatef(current_device_rotation(), 0, 0, 1);
+
glRotatef(cs->theta*100, 0.0, 1.0, 0.0);
glTranslatef(-0.5*BOARDSIZE, 0.0, -0.5*BOARDSIZE);
glRotatef(cs->theta*100, 0.0, 1.0, 0.0);
glTranslatef(-0.5*BOARDSIZE, 0.0, -0.5*BOARDSIZE);