-#define PIECES 7
-
-/* definition of white/black colors */
-GLfloat colors[2][3] = { {1.0, 0.5, 0.0},
- {0.5, 0.5, 0.5} };
-
-/* int board[8][8] = */
-/* { {ROOK, KNIGHT, BISHOP, QUEEN, KING, BISHOP, KNIGHT, ROOK}, */
-/* {PAWN, PAWN, PAWN, PAWN, PAWN, PAWN, PAWN, PAWN}, */
-/* {NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE}, */
-/* {NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE}, */
-/* {NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE}, */
-/* {NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE}, */
-/* {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN}, */
-/* {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK}}; */
-
-int board[8][8];
-
-void buildBoard(void) {
- board[0][5] = BKING;
- board[1][4] = BPAWN;
- board[1][2] = BPAWN;
- board[1][0] = BPAWN;
- board[2][2] = BPAWN;
- board[2][4] = BPAWN;
- board[2][7] = KNIGHT;
- board[3][0] = PAWN;
- board[3][2] = ROOK;
- board[4][0] = PAWN;
- board[4][4] = KING;
- board[4][5] = PAWN;
- board[6][0] = BPAWN;
- board[6][7] = PAWN;
- board[7][0] = BBISHOP;
-}