glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
clear_gl_error ();
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT,
- 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, texture);
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
check_gl_error ("texture");
/* Texture parameters, LINEAR scaling for better texture quality */