"*suppressRotationAnimation: True\n" \
"*titleFont: -*-helvetica-medium-r-normal-*-*-180-*-*-*-*-*-*\n" \
-# define refresh_engine 0
+# define free_engine 0
# define release_engine 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
ENTRYPOINT void reshape_engine(ModeInfo *mi, int width, int height)
{
Engine *e = &engine[MI_SCREEN(mi)];
- glViewport(0,0,(GLint)width, (GLint) height);
+ double h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport(0, y, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
-/* glFrustum(-1.0,1.0,-1.0,1.0,1.5,70.0);*/
- gluPerspective(40.0,((GLdouble)width)/height,1.5,70.0);
+ gluPerspective(40, 1/h, 1.5, 70.0);
glMatrixMode(GL_MODELVIEW);
e->win_h = height;
e->win_w = width;
int screen = MI_SCREEN(mi);
Engine *e;
- MI_INIT(mi, engine, NULL);
+ MI_INIT(mi, engine);
e = &engine[screen];
e->window = MI_WINDOW(mi);