glLightfv(GL_LIGHT1, GL_POSITION, e->boom_lpos);
glLightfv(GL_LIGHT1, GL_DIFFUSE, e->boom_red);
glLightfv(GL_LIGHT1, GL_SPECULAR, e->boom_red);
glLightfv(GL_LIGHT1, GL_POSITION, e->boom_lpos);
glLightfv(GL_LIGHT1, GL_DIFFUSE, e->boom_red);
glLightfv(GL_LIGHT1, GL_SPECULAR, e->boom_red);