float f;
f = ONEREV / (M_PI * 2);
- for (i = 0 ; i <= TWOREV ; i++) {
+ for (i = 0 ; i < TWOREV ; i++) {
e->sin_table[i] = sin(i/f);
}
- for (i = 0 ; i <= TWOREV ; i++) {
+ for (i = 0 ; i < TWOREV ; i++) {
e->cos_table[i] = cos(i/f);
}
- for (i = 0 ; i <= TWOREV ; i++) {
+ for (i = 0 ; i < TWOREV ; i++) {
e->tan_table[i] = tan(i/f);
}
}
glLightfv(GL_LIGHT1, GL_POSITION, e->boom_lpos);
glLightfv(GL_LIGHT1, GL_DIFFUSE, e->boom_red);
glLightfv(GL_LIGHT1, GL_SPECULAR, e->boom_red);
- glLighti(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.3);
+ glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.3);
glLighti(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, e->boom_red);