#ifdef STANDALONE
#define DEFAULTS "*delay: 30000 \n" \
"*showFPS: False \n" \
- "*titleFont: -*-helvetica-medium-r-normal-*-180-*\n" \
+ "*titleFont: -*-helvetica-medium-r-normal-*-*-180-*-*-*-*-*-*\n" \
# define refresh_engine 0
# include "xlockmore.h" /* from the xscreensaver distribution */
# include "xlock.h" /* from the xlockmore distribution */
#endif /* !STANDALONE */
-#include "glxfonts.h"
+#include "texfont.h"
#include "rotator.h"
#include "gltrackball.h"
int polys = 0;
GLfloat colour[] = {0.6, 0.6, 0.6, 1.0};
- if (e->piston_list) glDeleteLists(1, e->piston_list);
- e->piston_list = glGenLists(1);
+ /* if (e->piston_list) glDeleteLists(1, e->piston_list); */
+ if (! e->piston_list) e->piston_list = glGenLists(1);
glNewList(e->piston_list, GL_COMPILE);
glRotatef(90, 0, 0, 1);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, colour);
float crankThick = 0.2;
float crankDiam = 0.3;
- if (e->shaft_list) glDeleteLists(1, e->shaft_list);
- e->shaft_list = glGenLists(1);
+ /* if (e->shaft_list) glDeleteLists(1, e->shaft_list); */
+ if (! e->shaft_list) e->shaft_list = glGenLists(1);
glNewList(e->shaft_list, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
glViewport(0,0,(GLint)width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-1.0,1.0,-1.0,1.0,1.5,70.0);
+/* glFrustum(-1.0,1.0,-1.0,1.0,1.5,70.0);*/
+ gluPerspective(40.0,((GLdouble)width)/height,1.5,70.0);
glMatrixMode(GL_MODELVIEW);
e->win_h = height;
e->win_w = width;
e->trackball = gltrackball_init (True);
}
- if ((e->glx_context = init_GL(mi)) != NULL) {
+ if (!e->glx_context && /* re-initting breaks print_texture_label */
+ (e->glx_context = init_GL(mi)) != NULL) {
reshape_engine(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
} else {
MI_CLEARWINDOW(mi);
glColor3f (1, 1, 0);
if (do_titles)
- print_gl_string (mi->dpy, e->font_data,
- mi->xgwa.width, mi->xgwa.height,
- 10, mi->xgwa.height - 10,
- e->engine_name, False);
+ print_texture_label (mi->dpy, e->font_data,
+ mi->xgwa.width, mi->xgwa.height,
+ 1, e->engine_name);
if(mi->fps_p) do_fps(mi);
glFinish();