rotator *rot;
trackball_state *trackball;
Bool button_down_p;
+# ifdef HAVE_GLBITMAP
XFontStruct *xfont;
GLuint font_dlist;
+# else
+ texture_font_data *font_data;
+# endif
char *engine_name;
int engineType;
int movepaused;
e->shaft_polys = makeshaft(e);
e->piston_polys = makepiston(e);
+
+#ifdef HAVE_GLBITMAP
load_font (mi->dpy, "titleFont", &e->xfont, &e->font_dlist);
+#else
+ e->font_data = load_texture_font (mi->dpy, "Font");
+#endif
}
ENTRYPOINT Bool
mi->polygon_count = display(e);
if (do_titles)
- print_gl_string (mi->dpy, e->xfont, e->font_dlist,
+ print_gl_string (mi->dpy,
+# ifdef HAVE_GLBITMAP
+ e->xfont, e->font_dlist,
+# else
+ e->font_data,
+# endif
mi->xgwa.width, mi->xgwa.height,
10, mi->xgwa.height - 10,
e->engine_name, False);