#endif
#include <GL/gl.h>
-#include <GL/glut.h>
+/*#include <GL/glut.h>*/
#ifdef HAVE_GLE3
#include <GL/gle.h>
#else
/* the arrays in which we will store the polyline */
#define NPTS 100
-double points [NPTS][3];
-float colors [NPTS][3];
+static double points [NPTS][3];
+static float colors [NPTS][3];
static int idx = 0;
/* some utilities for filling that array */
/* the arrays in which we will store the contour */
#define NCONTOUR 100
-double contour_points [NCONTOUR][2];
-int cidx = 0;
+static double contour_points [NCONTOUR][2];
+static int cidx = 0;
/* some utilities for filling that array */
#define C_PNT(x,y) { \
gleSetJoinStyle (TUBE_JN_ANGLE | TUBE_CONTOUR_CLOSED | TUBE_JN_CAP);
}
-double up_vector[3] = {1.0, 0.0, 0.0};
+static double up_vector[3] = {1.0, 0.0, 0.0};
+/* controls shape of object */
extern float lastx;
extern float lasty;
/* set up some matrices so that the object spins with the mouse */
glPushMatrix ();
- glTranslatef (0.0, 4.0, -80.0);
- glRotatef (0.5*lastx, 0.0, 1.0, 0.0);
+ glScalef (0.5, 0.5, 0.5);
+ glTranslatef (0, 4, 0);
+ /* glTranslatef (0.0, 4.0, -80.0); */
+ /* glRotatef (0.5*lastx, 0.0, 1.0, 0.0); */
gleExtrusion (cidx, moved_contour, contour_points, up_vector,
idx, points, colors);
/* draw a seond copy, this time with the raw style, to compare
* things against */
glPushMatrix ();
- glTranslatef (0.0, -4.0, -80.0);
- glRotatef (0.5*lastx, 0.0, 1.0, 0.0);
+ glScalef (0.5, 0.5, 0.5);
+ glTranslatef (0, -4, 0);
+ /* glTranslatef (0.0, -4.0, -80.0); */
+ /* glRotatef (0.5*lastx, 0.0, 1.0, 0.0); */
save_style = gleGetJoinStyle ();
style = save_style;