-double toid1_points[NUM_TOID1_PTS][3];
-float toid1_colors [NUM_TOID1_PTS][3];
-double toid1_twists [NUM_TOID1_PTS];
+static double toid1_points[NUM_TOID1_PTS][3];
+static float toid1_colors [NUM_TOID1_PTS][3];
+static double toid1_twists [NUM_TOID1_PTS];