* -- port to glut Linas Vepstas March 1995
*/
-/* required include files */
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
+#include "extrusion.h"
#include <math.h>
#include <stdlib.h>
-#include <GL/gl.h>
-#include <GL/glut.h>
-#ifdef HAVE_GLE3
-#include <GL/gle.h>
-#else
-#include <GL/tube.h>
-#endif
/* Some <math.h> files do not define M_PI... */
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
+/* controls shape of object */
extern float lastx;
extern float lasty;
-extern float rot_x;
-extern float rot_y;
-extern float rot_z;
#define OPENGL_10
/* =========================================================== */
}
/* now, a zig-zag corrugation */
- while (i< NUM_TWIS_PTS) {
+ while (1) {
+ if (i >= NUM_TWIS_PTS) break;
TWIST ((-10.0 +(double) i), 0.0);
+ if (i >= NUM_TWIS_PTS) break;
TWIST ((-9.5 +(double) i), 1.0);
}
}
#ifdef OPENGL_10
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glFrontFace(GL_CW); /* jwz */
+
/* set up some matrices so that the object spins with the mouse */
glPushMatrix ();
- glTranslatef (0.0, 0.0, -80.0);
- glRotatef(rot_x, 1, 0, 0);
- glRotatef(rot_y, 0, 1, 0);
- glRotatef(rot_z, 0, 0, 1);
-/* glRotated (43.0, 1.0, 0.0, 0.0); */
-/* glRotated (43.0, 0.0, 1.0, 0.0); */
+/* glTranslatef (0.0, 0.0, -80.0); */
+/* glRotated (43.0, 1.0, 0.0, 0.0); */
+/* glRotated (43.0, 0.0, 1.0, 0.0); */
glScaled (1.8, 1.8, 1.8);
gleTwistExtrusion (NUM_TWIS_PTS, twistation, twist_normal,
NULL, NUM_TOID1_PTS, toid1_points, NULL, toid1_twists);