#define M_PI 3.14159265358979323846
#endif
+/* controls shape of object */
extern float lastx;
extern float lasty;
-extern float rot_x;
-extern float rot_y;
-extern float rot_z;
#define OPENGL_10
/* =========================================================== */
#ifdef OPENGL_10
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glFrontFace(GL_CW); /* jwz */
+
/* set up some matrices so that the object spins with the mouse */
glPushMatrix ();
- glTranslatef (0.0, 0.0, -80.0);
- glRotatef(rot_x, 1, 0, 0);
- glRotatef(rot_y, 0, 1, 0);
- glRotatef(rot_z, 0, 0, 1);
-/* glRotated (43.0, 1.0, 0.0, 0.0); */
-/* glRotated (43.0, 0.0, 1.0, 0.0); */
+/* glTranslatef (0.0, 0.0, -80.0); */
+/* glRotated (43.0, 1.0, 0.0, 0.0); */
+/* glRotated (43.0, 0.0, 1.0, 0.0); */
glScaled (1.8, 1.8, 1.8);
gleTwistExtrusion (NUM_TWIS_PTS, twistation, twist_normal,
NULL, NUM_TOID1_PTS, toid1_points, NULL, toid1_twists);