* which can be obtained from http://www.linas.org/gle/index.html
*/
-/*-
- * due to a Bug/feature in VMS X11/Intrinsic.h has to be placed before xlock.
- * otherwise caddr_t is not defined correctly
- */
-
-#include <X11/Intrinsic.h>
-
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
# define PROGCLASS "Screensaver"
# define HACK_INIT init_screensaver
# define HACK_DRAW draw_screensaver
+# define HACK_RESHAPE reshape_screensaver
+# define HACK_HANDLE_EVENT screensaver_handle_event
+# define EVENT_MASK PointerMotionMask
# define screensaver_opts xlockmore_opts
-#define DEFAULTS "*light: True \n" \
+#define DEFAULTS "*delay: 10000 \n" \
+ "*showFPS: False \n" \
+ "*light: True \n" \
"*wire: False \n" \
"*texture: False \n" \
"*image: BUILTIN \n" \
#ifdef USE_GL /* whole file */
-#ifdef HAVE_XPM
-# include <X11/xpm.h>
-# ifndef PIXEL_ALREADY_TYPEDEFED
-# define PIXEL_ALREADY_TYPEDEFED /* Sigh, Xmu/Drawing.h needs this... */
-# endif
-#endif
-
#ifdef HAVE_XMU
# ifndef VMS
# include <X11/Xmu/Drawing.h>
# endif /* VMS */
#endif
-#include <malloc.h>
+#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
-#include <malloc.h>
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef HAVE_GLE3
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
+#include "xpm-ximage.h"
+#include "rotator.h"
#define checkImageWidth 64
#define checkImageHeight 64
static char *which_image;
static XrmOptionDescRec opts[] = {
- {"-light", ".extrusion.light", XrmoptionNoArg, (caddr_t) "true" },
- {"+light", ".extrusion.light", XrmoptionNoArg, (caddr_t) "false" },
- {"-wire", ".extrusion.wire", XrmoptionNoArg, (caddr_t) "true" },
- {"+wire", ".extrusion.wire", XrmoptionNoArg, (caddr_t) "false" },
- {"-texture", ".extrusion.texture", XrmoptionNoArg, (caddr_t) "true" },
- {"+texture", ".extrusion.texture", XrmoptionNoArg, (caddr_t) "false" },
- {"-texture", ".extrusion.texture", XrmoptionNoArg, (caddr_t) "true" },
- {"+texture_quality", ".extrusion.texture", XrmoptionNoArg, (caddr_t) "false" },
- {"-texture_quality", ".extrusion.texture", XrmoptionNoArg, (caddr_t) "true" },
- {"+mipmap", ".extrusion.mipmap", XrmoptionNoArg, (caddr_t) "false" },
- {"-mipmap", ".extrusion.mipmap", XrmoptionNoArg, (caddr_t) "true" },
- {"-name", ".extrusion.name", XrmoptionSepArg, (caddr_t) NULL },
- {"-image", ".extrusion.image", XrmoptionSepArg, (caddr_t) NULL },
+ {"-light", ".extrusion.light", XrmoptionNoArg, "true" },
+ {"+light", ".extrusion.light", XrmoptionNoArg, "false" },
+ {"-wire", ".extrusion.wire", XrmoptionNoArg, "true" },
+ {"+wire", ".extrusion.wire", XrmoptionNoArg, "false" },
+ {"-texture", ".extrusion.texture", XrmoptionNoArg, "true" },
+ {"+texture", ".extrusion.texture", XrmoptionNoArg, "false" },
+ {"-texture", ".extrusion.texture", XrmoptionNoArg, "true" },
+ {"+texture_quality", ".extrusion.texture", XrmoptionNoArg, "false" },
+ {"-texture_quality", ".extrusion.texture", XrmoptionNoArg, "true" },
+ {"+mipmap", ".extrusion.mipmap", XrmoptionNoArg, "false" },
+ {"-mipmap", ".extrusion.mipmap", XrmoptionNoArg, "true" },
+ {"-name", ".extrusion.name", XrmoptionSepArg, 0 },
+ {"-image", ".extrusion.image", XrmoptionSepArg, 0 },
};
static argtype vars[] = {
- {(caddr_t *) &do_light, "light", "Light", DEF_LIGHT, t_Bool},
- {(caddr_t *) &do_wire, "wire", "Wire", DEF_WIRE, t_Bool},
- {(caddr_t *) &do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
- {(caddr_t *) &do_texture_quality, "texture_quality", "Texture_Quality", DEF_TEXTURE_QUALITY, t_Bool},
- {(caddr_t *) &do_mipmap, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
- {(caddr_t *) &which_name, "name", "Name", DEF_NAME, t_String},
- {(caddr_t *) &which_image, "image", "Image", DEF_IMAGE, t_String},
+ {&do_light, "light", "Light", DEF_LIGHT, t_Bool},
+ {&do_wire, "wire", "Wire", DEF_WIRE, t_Bool},
+ {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
+ {&do_texture_quality, "texture_quality", "Texture_Quality", DEF_TEXTURE_QUALITY, t_Bool},
+ {&do_mipmap, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
+ {&which_name, "name", "Name", DEF_NAME, t_String},
+ {&which_image, "image", "Image", DEF_IMAGE, t_String},
};
{"-/+ light", "whether to do enable lighting (slower)"},
{"-/+ wire", "whether to do use wireframe instead of filled (faster)"},
{"-/+ texture", "whether to apply a texture (slower)"},
- {"-image <filename>", "texture image to load (PPM or PPM4)"},
+ {"-image <filename>", "texture image to load"},
{"-/+ texture_quality", "whether to use texture smoothing (slower)"},
{"-/+ mipmap", "whether to use texture mipmap (slower)"},
};
typedef struct {
int screen_width, screen_height;
GLXContext *glx_context;
+ rotator *rot;
+ Bool button_down_p;
+ int mouse_x, mouse_y;
Window window;
XColor fg, bg;
} screensaverstruct;
static GLfloat lightTwoColor[] = {0.99, 0.99, 0.99, 1.0};
float rot_x=0, rot_y=0, rot_z=0;
-static float dx=0, dy=0, dz=0;
-static float ddx=0, ddy=0, ddz=0;
-static float d_max = 0;
-static int screensaver_number;
+float lastx=0, lasty=0;
static float max_lastx=300, max_lasty=400;
static float min_lastx=-400, min_lasty=-400;
-static float d_lastx=0, d_lasty=0;
-static float dd_lastx=0, dd_lasty=0;
-static float max_dlastx=0, max_dlasty=0;
-float lastx=0, lasty=0;
-static int errCode;
-static GLubyte * errString;
+static int screensaver_number;
struct functions {
void (*InitStuff)(void);
like we're looking at them from the back or something
*/
-struct functions funcs_ptr[] = {
+static struct functions funcs_ptr[] = {
{InitStuff_helix2, DrawStuff_helix2, "helix2"},
{InitStuff_helix3, DrawStuff_helix3, "helix3"},
{InitStuff_helix4, DrawStuff_helix4, "helix4"},
/* BEGINNING OF FUNCTIONS */
-/* check for errors, bail if any. useful for debugging */
-int checkError(int line, char *file)
-{
- if((errCode = glGetError()) != GL_NO_ERROR) {
- errString = (GLubyte *)gluErrorString(errCode);
- fprintf(stderr, "%s: OpenGL error: %s detected at line %d in file %s\n",
- progname, errString, line, file);
- exit(1);
- }
- return 0;
-}
-
-
-/* generate a checkered image for texturing */
-GLubyte *Generate_Image(int *width, int *height, int *format)
+GLubyte *
+Generate_Image(int *width, int *height, int *format)
{
GLubyte *result;
int i, j, c;
*width = checkImageWidth;
*height = checkImageHeight;
- result = (GLubyte *)malloc(4 * *width * *height);
+ result = (GLubyte *)malloc(4 * (*width) * (*height));
counter = 0;
for (i = 0; i < checkImageWidth; i++) {
*format = GL_RGBA;
return result;
}
-/* Load a modified version of PPM format with an extra byte for alpha */
-GLubyte *LoadPPM4(const char *filename, int *width, int *height, int *format)
-{
- char buff[1024];
- GLubyte *data;
- int sizeX, sizeY;
- FILE *fp;
- int maxval;
-
- fp = fopen(filename, "rb");
- if (!fp)
- {
- fprintf(stderr, "%s: unable to open file '%s'\n", progname, filename);
- return Generate_Image(width, height, format);
- }
- if (!fgets(buff, sizeof(buff), fp))
- {
- perror("Unable to read header filename\n");
- return Generate_Image(width, height, format);
- }
-
- if (buff[0] != '6' || buff[1] != 'P')
- {
- fprintf(stderr, "%s: Invalid image format (must be `6P')\n", progname);
- return Generate_Image(width, height, format);
- }
-
- do
- {
- fgets(buff, sizeof(buff), fp);
- }
- while (buff[0] == '#');
-
- if (sscanf(buff, "%d %d", &sizeX, &sizeY) != 2)
- {
- fprintf(stderr, "%s: error loading image `%s'\n", progname, filename);
- return Generate_Image(width, height, format);
- }
-
- if (fscanf(fp, "%d", &maxval) != 1)
- {
- fprintf(stderr, "%s: error loading image `%s'\n", progname, filename);
- return Generate_Image(width, height, format);
- }
-
- while (fgetc(fp) != '\n')
- ;
-
- data = (GLubyte *)malloc(4 * sizeX * sizeY);
- if (data == NULL)
- {
- fprintf(stderr, "%s: unable to allocate memory\n", progname);
- exit(1);
- }
- if (fread(data, 4 * sizeX, sizeY, fp) != sizeY)
- {
- fprintf(stderr, "%s: error loading image `%s'\n", progname, filename);
- return Generate_Image(width, height, format);
- }
-
- fclose(fp);
-
- *width = sizeX;
- *height = sizeY;
- *format = GL_RGBA;
- return data;
-}
-
-/* Load a plain PPM image */
-GLubyte *LoadPPM(const char *filename, int *width, int *height, int *format)
-{
- char buff[1024];
- GLubyte *data;
- GLint sizeX, sizeY;
- FILE *fp;
- int maxval;
-
- fp = fopen(filename, "rb");
- if (!fp)
- {
- fprintf(stderr, "%s: unable to open file '%s'\n", progname, filename);
- return Generate_Image(width, height, format);
- exit(1);
- }
- if (!fgets(buff, sizeof(buff), fp))
- {
- perror(filename);
- return Generate_Image(width, height, format);
- }
-
- if (buff[0] != 'P' || buff[1] != '6')
- {
- fprintf(stderr, "%s: invalid image format (must be `P6')\n", progname);
- return Generate_Image(width, height, format);
- }
-
- do
- {
- fgets(buff, sizeof(buff), fp);
- }
- while (buff[0] == '#');
-
- if (sscanf(buff, "%d %d", &sizeX, &sizeY) != 2)
- {
- fprintf(stderr, "%s: error loading image `%s'\n", progname, filename);
- return Generate_Image(width, height, format);
- }
-
- if (fscanf(fp, "%d", &maxval) != 1)
- {
- fprintf(stderr, "%s: error loading image `%s'\n", progname, filename);
- return Generate_Image(width, height, format);
- }
-
- while (fgetc(fp) != '\n')
- ;
-
- data = (GLubyte *)malloc(3 * sizeX * sizeY);
- if (data == NULL)
- {
- fprintf(stderr, "%s: unable to allocate memory\n", progname);
- exit(1);
- }
-
- if (fread(data, 3 * sizeX, sizeY, fp) != sizeY)
- {
- fprintf(stderr, "%s: error loading image `%s'\n", progname, filename);
- return Generate_Image(width, height, format);
- }
-
- fclose(fp);
-
- *width = sizeX;
- *height = sizeY;
- *format = GL_RGB;
- return data;
-}
-
-/* create a texture to be applied to the surface
- this function loads a file using a loader depending on
- that extension of the file. there is very little error
- checking.
-*/
-
-void Create_Texture(char *filename, int do_mipmap, int do_texture_quality)
+/* Create a texture in OpenGL. First an image is loaded
+ and stored in a raster buffer, then it's */
+void Create_Texture(ModeInfo *mi, const char *filename)
{
int height, width;
GLubyte *image;
if ( !strncmp(filename, "BUILTIN", 7))
image = Generate_Image(&width, &height, &format);
- else if ( !strncmp((filename+strlen(filename)-3), "ppm", 3))
- image = LoadPPM(filename, &width, &height, &format);
- else if ( !strncmp((filename+strlen(filename)-4), "ppm4", 4))
- image = LoadPPM4(filename, &width, &height, &format);
- else {
- fprintf(stderr, "%s: unknown file format extension: '%s'\n",
- progname, filename);
- exit(1);
- }
+ else
+ {
+ XImage *ximage = xpm_file_to_ximage (MI_DISPLAY (mi), MI_VISUAL (mi),
+ MI_COLORMAP (mi), filename);
+ image = (GLubyte *) ximage->data;
+ width = ximage->width;
+ height = ximage->height;
+ format = GL_RGBA;
+ }
/* GL_MODULATE or GL_DECAL depending on what you want */
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ /* perhaps we can edge a bit more speed at the expense of quality */
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- /* default is to do it quick and dirty */
- /* if you have mipmaps turned on, but not texture quality, nothing will happen! */
if (do_texture_quality) {
- /* with texture_quality, the min and mag filters look *much* nice but are *much* slower */
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- } else {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- if (do_mipmap) {
- gluBuild2DMipmaps(GL_TEXTURE_2D, format, width, height,
- format, GL_UNSIGNED_BYTE, image);
+ /* with texture_quality, the min and mag filters look *much* nice but are *much* slower */
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else {
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
- format, GL_UNSIGNED_BYTE, image);
+ /* default is to do it quick and dirty */
+ /* if you have mipmaps turned on, but not texture quality, nothing will happen! */
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
- free(image);
-}
-
-
-/* mostly lifted from lament.c */
-static void
-rotate (float *pos, float *v, float *dv, float max_v)
-{
- double ppos = *pos;
-
- /* tick position */
- if (ppos < 0)
- ppos = -(ppos + *v);
- else
- ppos += *v;
-
- if (ppos > 360)
- ppos -= 360;
- else if (ppos < 0)
- ppos += 360;
-
- if (ppos < 0) abort();
- if (ppos > 360) abort();
- *pos = (*pos > 0 ? ppos : -ppos);
- /* accelerate */
- *v += *dv;
-
- /* clamp velocity */
- if (*v > max_v || *v < -max_v)
+ /* mipmaps make the image look much nicer */
+ if (do_mipmap)
{
- *dv = -*dv;
- }
- /* If it stops, start it going in the other direction. */
- else if (*v < 0)
- {
- if (random() % 4)
- {
- *v = 0;
-
- /* keep going in the same direction */
- if (random() % 2)
- *dv = 0;
- else if (*dv < 0)
- *dv = -*dv;
- }
- else
+ int status;
+ clear_gl_error();
+ status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, format,
+ GL_UNSIGNED_BYTE, image);
+ if (status)
{
- /* reverse gears */
- *v = -*v;
- *dv = -*dv;
- *pos = -*pos;
+ const char *s = (char *) gluErrorString (status);
+ fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
+ progname, width, height,
+ (s ? s : "(unknown)"));
+ exit (1);
}
+ check_gl_error("mipmapping");
}
-
- /* Alter direction of rotational acceleration randomly. */
- if (! (random() % 120))
- *dv = -*dv;
-
- /* Change acceleration very occasionally. */
- if (! (random() % 200))
- {
- if (*dv == 0)
- *dv = 0.00001;
- else if (random() & 1)
- *dv *= 1.2;
- else
- *dv *= 0.8;
- }
-}
-
-
-static void
-bounce (float *pos, float *v, float *dv, float max_v)
-{
- *pos += *v;
-
- if (*pos > 1.0)
- *pos = 1.0, *v = -*v, *dv = -*dv;
- else if (*pos < 0)
- *pos = 0, *v = -*v, *dv = -*dv;
-
- if (*pos < 0.0) abort();
- if (*pos > 1.0) abort();
-
- /* accelerate */
- *v += *dv;
-
- /* clamp velocity */
- if (*v > max_v || *v < -max_v)
- {
- *dv = -*dv;
- }
-
- /* Alter direction of rotational acceleration randomly. */
- if (! (random() % 120))
- *dv = -*dv;
-
- /* Change acceleration very occasionally. */
- if (! (random() % 200))
+ else
{
- if (*dv == 0)
- *dv = 0.00001;
- else if (random() & 1)
- *dv *= 1.2;
- else
- *dv *= 0.8;
+ clear_gl_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
+ format, GL_UNSIGNED_BYTE, image);
+ check_gl_error("texture");
}
}
static void
-init_rotation (void)
+init_rotation (ModeInfo *mi)
{
- rot_x = (float) (random() % (360 * 2)) - 360; /* -360 - 360 */
- rot_y = (float) (random() % (360 * 2)) - 360;
- rot_z = (float) (random() % (360 * 2)) - 360;
-
- /* bell curve from 0-1.5 degrees, avg 0.75 */
- dx = (frand(1) + frand(1) + frand(1)) / 2.0;
- dy = (frand(1) + frand(1) + frand(1)) / 2.0;
- dz = (frand(1) + frand(1) + frand(1)) / 2.0;
-
- d_max = dx * 2;
-
- ddx = 0.004;
- ddy = 0.004;
- ddz = 0.004;
+ screensaverstruct *gp = &Screensaver[MI_SCREEN(mi)];
+ double spin_speed = 1.0;
+ gp->rot = make_rotator (spin_speed, spin_speed, spin_speed, 1.0, 0.0, True);
lastx = (random() % (int) (max_lastx - min_lastx)) + min_lastx;
lasty = (random() % (int) (max_lasty - min_lasty)) + min_lasty;
- d_lastx = (frand(1) + frand(1) + frand(1));
- d_lasty = (frand(1) + frand(1) + frand(1));
- max_dlastx = d_lastx * 2;
- max_dlasty = d_lasty * 2;
- dd_lastx = 0.004;
- dd_lasty = 0.004;
}
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
- Window root, child;
- int rootx, rooty, winx, winy;
- unsigned int mask;
- XEvent event;
-
if (!gp->glx_context)
return;
funcs_ptr[screensaver_number].DrawStuff();
- rotate(&rot_x, &dx, &ddx, d_max);
- rotate(&rot_y, &dy, &ddy, d_max);
- rotate(&rot_z, &dz, &ddz, d_max);
-
- /* swallow any ButtonPress events */
- while (XCheckMaskEvent (MI_DISPLAY(mi), ButtonPressMask, &event))
- ;
- /* check the pointer position and button state. */
- XQueryPointer (MI_DISPLAY(mi), MI_WINDOW(mi),
- &root, &child, &rootx, &rooty, &winx, &winy, &mask);
-
/* track the mouse only if a button is down. */
- if (mask & (Button1Mask|Button2Mask|Button3Mask|Button4Mask|Button5Mask))
+ if (gp->button_down_p)
{
- lastx = winx;
- lasty = winy;
+ lastx = gp->mouse_x;
+ lasty = gp->mouse_y;
}
else
{
float scale = (max_lastx - min_lastx);
- lastx -= min_lastx;
- lasty -= min_lasty;
- lastx /= scale;
- lasty /= scale;
- d_lastx /= scale;
- d_lasty /= scale;
- dd_lastx /= scale;
- dd_lasty /= scale;
- bounce(&lastx, &d_lastx, &dd_lastx, max_dlastx);
- bounce(&lasty, &d_lasty, &dd_lasty, max_dlasty);
- lastx *= scale;
- lasty *= scale;
- lastx += min_lastx;
- lasty += min_lasty;
- d_lastx *= scale;
- d_lasty *= scale;
- dd_lastx *= scale;
- dd_lasty *= scale;
+ double x, y, z;
+ get_rotation (gp->rot, &x, &y, &z, True);
+ rot_x = x * 360;
+ rot_y = y * 360;
+ rot_z = z * 360;
+ lastx = x * scale + min_lastx;
+ lasty = y * scale + min_lasty;
}
+ if (mi->fps_p) do_fps (mi);
glXSwapBuffers(display, window);
}
/* set up lighting conditions */
-void SetupLight(void)
+static void SetupLight(void)
{
glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition);
glLightfv (GL_LIGHT0, GL_DIFFUSE, lightOneColor);
}
/* reset the projection matrix */
-void resetProjection(void) {
+static void resetProjection(void) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum (-9, 9, -9, 9, 50, 150.0);
}
/* Standard reshape function */
-static void
-reshape(int width, int height)
+void
+reshape_screensaver(ModeInfo *mi, int width, int height)
{
global_width=width;
global_height=height;
/* decide which screensaver example to run */
-void chooseScreensaverExample(void) {
+static void chooseScreensaverExample(ModeInfo *mi)
+{
int i;
/* call the extrusion init routine */
fprintf(stderr,"\t%s\n", funcs_ptr[i].name);
exit(1);
}
- init_rotation();
+ init_rotation(mi);
funcs_ptr[screensaver_number].InitStuff();
}
/* main OpenGL initialization routine */
-void initializeGL(GLsizei width, GLsizei height)
+static void
+initializeGL(ModeInfo *mi, GLsizei width, GLsizei height)
{
int style;
int mode;
- reshape(width, height);
+ reshape_screensaver(mi, width, height);
glViewport( 0, 0, width, height );
glEnable(GL_DEPTH_TEST);
glClearColor(0,0,0,0);
/* glCullFace(GL_BACK); */
/* glEnable(GL_CULL_FACE); */
+ glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, True);
glShadeModel(GL_SMOOTH);
if (do_light)
glPolygonMode(GL_BACK,GL_LINE);
}
if (do_texture) {
- Create_Texture(which_image, do_mipmap, do_texture_quality);
+ Create_Texture(mi, which_image);
glEnable(GL_TEXTURE_2D);
/* configure the pipeline */
}
+Bool
+screensaver_handle_event (ModeInfo *mi, XEvent *event)
+{
+ screensaverstruct *gp = &Screensaver[MI_SCREEN(mi)];
+
+ if (event->xany.type == ButtonPress &&
+ event->xbutton.button & Button1)
+ {
+ gp->button_down_p = True;
+ gp->mouse_x = event->xbutton.x;
+ gp->mouse_y = event->xbutton.y;
+ return True;
+ }
+ else if (event->xany.type == ButtonRelease &&
+ event->xbutton.button & Button1)
+ {
+ gp->button_down_p = False;
+ return True;
+ }
+ else if (event->xany.type == MotionNotify)
+ {
+ gp->mouse_x = event->xmotion.x;
+ gp->mouse_y = event->xmotion.y;
+ return True;
+ }
+
+ return False;
+}
+
+
+
/* xscreensaver initialization routine */
void init_screensaver(ModeInfo * mi)
{
gp->window = MI_WINDOW(mi);
if ((gp->glx_context = init_GL(mi)) != NULL) {
- reshape(MI_WIDTH(mi), MI_HEIGHT(mi));
- initializeGL(MI_WIDTH(mi), MI_HEIGHT(mi));
- chooseScreensaverExample();
+ reshape_screensaver(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ initializeGL(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ chooseScreensaverExample(mi);
} else {
MI_CLEARWINDOW(mi);
}