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http://ftp.x.org/contrib/applications/xscreensaver-3.20.tar.gz
[xscreensaver]
/
hacks
/
glx
/
extrusion.c
diff --git
a/hacks/glx/extrusion.c
b/hacks/glx/extrusion.c
index c79d45c17b12363610594eb46bf6f8e03d8d6764..48e57aeb884659aaf881e6d4b594937db7e655a6 100644
(file)
--- a/
hacks/glx/extrusion.c
+++ b/
hacks/glx/extrusion.c
@@
-674,6
+674,7
@@
void SetupLight(void)
glEnable (GL_LIGHTING);
glColorMaterial (GL_FRONT, GL_DIFFUSE);
glEnable (GL_LIGHTING);
glColorMaterial (GL_FRONT, GL_DIFFUSE);
+ glColorMaterial (GL_BACK, GL_DIFFUSE);
glEnable (GL_COLOR_MATERIAL);
}
glEnable (GL_COLOR_MATERIAL);
}
@@
-690,6
+691,8
@@
void resetProjection(void) {
static void
reshape(int width, int height)
{
static void
reshape(int width, int height)
{
+ global_width=width;
+ global_height=height;
glViewport( 0, 0, global_width, global_height );
resetProjection();
}
glViewport( 0, 0, global_width, global_height );
resetProjection();
}
@@
-729,21
+732,21
@@
void initializeGL(GLsizei width, GLsizei height)
int style;
int mode;
int style;
int mode;
- global_width=width;
- global_height=height;
-
+ reshape(width, height);
glViewport( 0, 0, width, height );
glEnable(GL_DEPTH_TEST);
glClearColor(0,0,0,0);
glViewport( 0, 0, width, height );
glEnable(GL_DEPTH_TEST);
glClearColor(0,0,0,0);
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
+/* glCullFace(GL_BACK); */
+/* glEnable(GL_CULL_FACE); */
glShadeModel(GL_SMOOTH);
if (do_light)
SetupLight();
glShadeModel(GL_SMOOTH);
if (do_light)
SetupLight();
- if (do_wire)
+ if (do_wire)
{
glPolygonMode(GL_FRONT,GL_LINE);
glPolygonMode(GL_FRONT,GL_LINE);
+ glPolygonMode(GL_BACK,GL_LINE);
+ }
if (do_texture) {
Create_Texture(which_image, do_mipmap, do_texture_quality);
glEnable(GL_TEXTURE_2D);
if (do_texture) {
Create_Texture(which_image, do_mipmap, do_texture_quality);
glEnable(GL_TEXTURE_2D);