glViewport( 0, 0, width, height );
glEnable(GL_DEPTH_TEST);
- glClearColor(0,0,0,0);
glDisable (GL_CULL_FACE);
glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, True);
glShadeModel(GL_SMOOTH);
+# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ MI_IS_WIREFRAME(mi) = 0;
+# endif
+
if (do_light)
SetupLight();
if (MI_IS_WIREFRAME(mi)) {