/** setup perspectif */
glTranslatef(0.0, 0.0, -c->reldist*board_avg_size);
glRotatef(22.5, 1.0, 0.0, 0.0);
- glRotatef(-current_device_rotation(), 0, 0, 1);
gltrackball_rotate (c->trackball);
- glRotatef(current_device_rotation(), 0, 0, 1);
glRotatef(c->theta*100, 0.0, 1.0, 0.0);
glTranslatef(-0.5*board_x_size, 0.0, -0.5*board_y_size); /* Center the board */