"*useSHM: True \n" \
"*suppressRotationAnimation: True\n" \
-# define refresh_screenflip 0
+# define free_screenflip 0
# define release_screenflip 0
# include "xlockmore.h" /* from the xscreensaver distribution */
# include "gltrackball.h"
static void display(Screenflip *c, int wire)
{
int frozen;
-/* GLfloat rot = current_device_rotation();*/
+ GLfloat rot = current_device_rotation();
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
if (random() % 2)
c->dgamma = 1/60 - (float)(random() % 100)/3000;
}
-/* glRotatef(-rot, 0, 0, 1);*/
+ glRotatef(rot, 0, 0, 1);
gltrackball_rotate (c->trackball);
-/* glRotatef(rot, 0, 0, 1);*/
+ glRotatef(-rot, 0, 0, 1);
if (rotate) glRotatef(c->rot, c->rx, c->ry, c->rz);
/* update variables with each frame */
if(!c->button_down_p && !c->fadetime) {
int screen = MI_SCREEN(mi);
Screenflip *c;
- MI_INIT(mi, screenflip, NULL);
+ MI_INIT(mi, screenflip);
c = &screenflip[screen];
c->window = MI_WINDOW(mi);