# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
# endif
+#define DEF_ROTATE "True"
static int rotate;
#define QW 12
static argtype vars[] = {
- {&rotate, "rotate", "Rotate", "True", t_Bool},
+ {&rotate, "rotate", "Rotate", DEF_ROTATE, t_Bool},
};
c->show_colors[0] = c->show_colors[1] =
c->show_colors[2] = c->show_colors[3] = 1;
- glClearColor(0.0,0.0,0.0,0.0);
-
if (! MI_IS_WIREFRAME(mi))
{
glShadeModel(GL_SMOOTH);