glViewport(0,0,(int) global->sys_glWidth,(int) global->sys_glHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluOrtho2D(0,global->sys_glWidth,0,global->sys_glHeight);
+ glOrtho(0,global->sys_glWidth,0,global->sys_glHeight,-1,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0.0, 0.0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluOrtho2D(0, width, 0, height);
+ glOrtho(0, width, 0, height,-1,1);
glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT);
glFlush();