glRotatef(current_device_rotation(), 0, 0, 1);
glRotatef(bp->view_x, 1, 0, 0);
glRotatef(bp->view_y, 0, 1, 0);
- glRotatef(-current_device_rotation(), 0, 0, 1);
- gltrackball_rotate (bp->user_trackball);
- glRotatef(current_device_rotation(), 0, 0, 1);
+ /* Rotate the scene around a point that's a little deeper in. */
+ glTranslatef (0, 0, -50);
+ gltrackball_rotate (bp->user_trackball);
+ glTranslatef (0, 0, 50);
#if 0
{