/* font-ximage.c --- renders text to an XImage for use with OpenGL.
- * xscreensaver, Copyright (c) 2001 Jamie Zawinski <jwz@jwz.org>
+ * xscreensaver, Copyright (c) 2001, 2003 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
+#if 0
static Bool
bigendian (void)
{
u.i = 1;
return !u.c[0];
}
+#endif
/* return the next larger power of 2. */
static int
things as necessary) OpenGL pretends everything is client-side, so
we need to pack things in the right order for the client machine.
*/
+#if 0
+ /* #### Cherub says that the little-endian case must be taken on MacOSX,
+ or else the colors/alpha are the wrong way around. How can
+ that be the case?
+ */
if (bigendian())
rpos = 24, gpos = 16, bpos = 8, apos = 0;
else
+#endif
rpos = 0, gpos = 8, bpos = 16, apos = 24;
fg = (((unsigned long) (texture_fg[0] * 255.0) << rpos) |