data->texfont = load_texture_font (st->dpy, "fpsFont");
texture_string_width (data->texfont, "M", &data->line_height);
st->gl_fps_data = data;
data->texfont = load_texture_font (st->dpy, "fpsFont");
texture_string_width (data->texfont, "M", &data->line_height);
st->gl_fps_data = data;